| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | EnderFury#1 | 400 | 49 | 0 | 3 | 46 | 0 | 4 | 2 |
| 152 | Ersgon_LxCZ | 1877 | 49 | 0 | 6 | 43 | 0 | 5 | 4 |
| 153 | Spanning | — | 49 | 0 | 9 | 40 | 0 | 4 | 3 |
| 154 | Zombie19807 | 1292 | 49 | 0 | 2 | 47 | 0 | 4 | 4 |
| 155 | ZzHeadHunterzZ | — | 49 | 0 | 16 | 33 | 0 | 5 | 3 |
| 156 | swimmer1130 | 1242 | 49 | 0 | 7 | 42 | 0 | 7 | 4 |
| 157 | ComradeRedFox | 1205 | 48 | 0 | 22 | 26 | 0 | 6 | 3 |
| 158 | ExoticWhopper@psn | 1736 | 48 | 0 | 8 | 40 | 0 | 6 | 5 |
| 159 | HR_Iowa | 1358 | 48 | 0 | 11 | 37 | 0 | 7 | 4 |
| 160 | LinYuemin | 1667 | 48 | 0 | 5 | 43 | 0 | 8 | 5 |
| 161 | Mor2Dass | — | 48 | 0 | 12 | 36 | 0 | 4 | 3 |
| 162 | OneKam | 996 | 48 | 0 | 6 | 42 | 0 | 6 | 4 |
| 163 | amuras_ | 400 | 48 | 0 | 9 | 39 | 0 | 7 | 7 |
| 164 | ionut_98 | 1477 | 48 | 0 | 10 | 38 | 0 | 4 | 3 |
| 165 | sekiou | 1296 | 48 | 0 | 20 | 28 | 0 | 8 | 5 |
| 166 | Paxelium | 1307 | 47 | 0 | 4 | 43 | 0 | 3 | 2 |
| 167 | Z_pobedu | 726 | 47 | 0 | 2 | 45 | 0 | 6 | 3 |
| 168 | mna81w8724 | 626 | 47 | 0 | 4 | 43 | 0 | 1 | 1 |
| 169 | 苏维埃战士tank123 | 1128 | 47 | 0 | 6 | 41 | 0 | 5 | 5 |
| 170 | Axley1 | 1600 | 46 | 0 | 9 | 37 | 0 | 4 | 3 |
| 171 | Reaperswims@live | 544 | 46 | 0 | 14 | 32 | 0 | 12 | 8 |
| 172 | RussiansBearz | 1638 | 46 | 0 | 11 | 35 | 0 | 8 | 5 |
| 173 | 九条裟罗与蟹肉面 | 794 | 46 | 0 | 10 | 36 | 0 | 5 | 3 |
| 174 | I_love_La-7 | 1691 | 45 | 0 | 8 | 37 | 0 | 6 | 5 |
| 175 | MyDogMan | 1216 | 45 | 0 | 10 | 35 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.