| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1176 | CalsignRabbit@psn | 1106 | 23 | 0 | 1 | 8 | 14 | 1 | 1 |
| 1177 | CerberusSEADOG | 1693 | 23 | 0 | 4 | 0 | 19 | 4 | 1 |
| 1178 | Destripp_M_A-19@psn | 1340 | 23 | 0 | 0 | 0 | 23 | 2 | 1 |
| 1179 | DrexlordZero | 699 | 23 | 0 | 0 | 8 | 15 | 5 | 5 |
| 1180 | Ichaus5526 | — | 23 | 0 | 0 | 1 | 22 | 2 | 2 |
| 1181 | ImHavingFun | 1393 | 23 | 0 | 4 | 1 | 18 | 2 | 2 |
| 1182 | JorgeAPK13@live | 1624 | 23 | 0 | 0 | 2 | 21 | 2 | 1 |
| 1183 | Kimi_Li | 1277 | 23 | 0 | 5 | 6 | 12 | 5 | 4 |
| 1184 | Logan38522 | — | 23 | 0 | 0 | 0 | 23 | 4 | 3 |
| 1185 | OnlyTinu | — | 23 | 0 | 2 | 5 | 16 | 4 | 4 |
| 1186 | Rohan9877 | 1216 | 23 | 0 | 0 | 1 | 22 | 1 | 1 |
| 1187 | SULFOZIN | 400 | 23 | 0 | 4 | 1 | 18 | 4 | 4 |
| 1188 | Sensani | — | 23 | 0 | 0 | 6 | 17 | 1 | 1 |
| 1189 | Theg8508@live | 1019 | 23 | 0 | 6 | 3 | 14 | 6 | 4 |
| 1190 | TimingBison9801@live | 1555 | 23 | 0 | 2 | 3 | 18 | 2 | 2 |
| 1191 | daCastr8r@psn | 400 | 23 | 0 | 10 | 0 | 13 | 4 | 4 |
| 1192 | daxiaraominga | 1505 | 23 | 0 | 0 | 0 | 23 | 1 | 1 |
| 1193 | mynameisCHERRY@psn | — | 23 | 0 | 0 | 9 | 14 | 1 | 1 |
| 1194 | pdva67 | 972 | 23 | 0 | 1 | 9 | 13 | 5 | 3 |
| 1195 | rumathank | 1811 | 23 | 0 | 3 | 7 | 13 | 2 | 2 |
| 1196 | ukseehhu0680 | 415 | 23 | 0 | 2 | 9 | 12 | 2 | 1 |
| 1197 | xXMotoPsychoXx | 1604 | 23 | 0 | 3 | 3 | 17 | 1 | 1 |
| 1198 | ymsgystink | 1244 | 23 | 0 | 0 | 0 | 23 | 5 | 3 |
| 1199 | 方丞 | 1180 | 23 | 0 | 7 | 0 | 16 | 4 | 2 |
| 1200 | 羅必達與傅立葉 | 1338 | 23 | 0 | 3 | 0 | 20 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.