| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 326 | Bad_spartak | 1643 | 18 | 0 | 9 | 9 | 0 | 3 | 2 |
| 327 | CXKjump | 1597 | 18 | 0 | 9 | 9 | 0 | 6 | 4 |
| 328 | CasualGhost2368@live | 1322 | 18 | 0 | 2 | 16 | 0 | 1 | 1 |
| 329 | Ch1n-_-Ch1n@psn | 1221 | 18 | 0 | 7 | 11 | 0 | 6 | 5 |
| 330 | InquisitorXarius | 1732 | 18 | 0 | 8 | 10 | 0 | 6 | 4 |
| 331 | JustARegularGuy#1 | 1605 | 18 | 0 | 6 | 12 | 0 | 3 | 2 |
| 332 | SurveSop | 451 | 18 | 0 | 5 | 13 | 0 | 3 | 2 |
| 333 | TheJerseyBadger@psn | 1278 | 18 | 0 | 6 | 12 | 0 | 4 | 2 |
| 334 | Christ11597 (AI) | — | 19 | 0 | 2 | 17 | 0 | 2 | 1 |
| 335 | _Merlino_ | 1610 | 19 | 0 | 6 | 13 | 0 | 1 | 1 |
| 336 | anotherbaconator | 452 | 19 | 0 | 16 | 3 | 0 | 2 | 1 |
| 337 | camtheharrier55 | — | 19 | 0 | 8 | 11 | 0 | 1 | 1 |
| 338 | ggst42650 | 402 | 19 | 0 | 4 | 15 | 0 | 2 | 2 |
| 339 | Claymoredave | 1342 | 20 | 0 | 2 | 18 | 0 | 3 | 1 |
| 340 | Ghiso160@live | 410 | 20 | 0 | 17 | 3 | 0 | 5 | 4 |
| 341 | kis019293883 | 761 | 20 | 0 | 9 | 11 | 0 | 5 | 5 |
| 342 | pieman675 | — | 20 | 0 | 14 | 6 | 0 | 3 | 2 |
| 343 | 起義投誠人員簡柏丞 | 1725 | 20 | 0 | 4 | 16 | 0 | 4 | 3 |
| 344 | BISNETO88@live | 1026 | 21 | 0 | 8 | 13 | 0 | 3 | 3 |
| 345 | BigiBagiBoy | 1645 | 21 | 0 | 10 | 11 | 0 | 2 | 1 |
| 346 | Eddie_Stinkis | — | 21 | 0 | 11 | 10 | 0 | 1 | 1 |
| 347 | Slimk3y01 | 1033 | 21 | 0 | 10 | 11 | 0 | 6 | 4 |
| 348 | jackbiper | 400 | 21 | 0 | 9 | 12 | 0 | 6 | 5 |
| 349 | Amherawdr | — | 22 | 0 | 6 | 16 | 0 | 6 | 4 |
| 350 | DimaZ1981 | 458 | 22 | 0 | 8 | 14 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.