| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1201 | -RWBY- | 1128 | 20 | 0 | 7 | 13 | 0 | 2 | 2 |
| 1202 | -TH-Luisenbarn | 1097 | 20 | 0 | 9 | 11 | 0 | 5 | 5 |
| 1203 | CEO_VALEINTARY | 1159 | 20 | 0 | 5 | 15 | 0 | 2 | 2 |
| 1204 | CYBER_Smoothie09@psn | 1898 | 20 | 0 | 3 | 17 | 0 | 3 | 2 |
| 1205 | Dark_Angel_103 | 1158 | 20 | 0 | 0 | 20 | 0 | 2 | 2 |
| 1206 | Eduperlor7 | 1104 | 20 | 0 | 10 | 10 | 0 | 2 | 2 |
| 1207 | EpicBaconButie | 1768 | 20 | 0 | 3 | 17 | 0 | 1 | 1 |
| 1208 | Lixwlxw | 1684 | 20 | 0 | 5 | 15 | 0 | 2 | 1 |
| 1209 | MRCoolNo99 | 1154 | 20 | 1 | 2 | 17 | 0 | 2 | 2 |
| 1210 | NightFalL | 1280 | 20 | 0 | 8 | 12 | 0 | 2 | 2 |
| 1211 | NooberDroptoff | — | 20 | 0 | 2 | 18 | 0 | 1 | 1 |
| 1212 | Obi8111@live | 1245 | 20 | 0 | 6 | 14 | 0 | 1 | 1 |
| 1213 | Prentiss25 | 1162 | 20 | 0 | 10 | 10 | 0 | 2 | 2 |
| 1214 | ShortGiraffe323 | 1574 | 20 | 0 | 7 | 13 | 0 | 4 | 3 |
| 1215 | TRAGS | — | 20 | 0 | 5 | 15 | 0 | 2 | 1 |
| 1216 | TheRatBag693@live | 1590 | 20 | 0 | 5 | 15 | 0 | 3 | 3 |
| 1217 | Toolgar | — | 20 | 0 | 3 | 17 | 0 | 2 | 1 |
| 1218 | YBN_YOUNG_23@psn | 1531 | 20 | 0 | 9 | 11 | 0 | 2 | 1 |
| 1219 | ZaVetnik | — | 20 | 0 | 2 | 18 | 0 | 1 | 1 |
| 1220 | mrhustle2024 | 400 | 20 | 0 | 6 | 14 | 0 | 3 | 2 |
| 1221 | ntennyson02 | 1549 | 20 | 0 | 11 | 9 | 0 | 3 | 3 |
| 1222 | nuru111 | 400 | 20 | 0 | 6 | 14 | 0 | 3 | 2 |
| 1223 | shattochem@psn | 670 | 20 | 0 | 0 | 20 | 0 | 1 | 1 |
| 1224 | umbodumbo | 1414 | 20 | 0 | 7 | 13 | 0 | 5 | 3 |
| 1225 | zMapoyy | — | 20 | 0 | 0 | 20 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.