| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1276 | Jumpymonster | 1501 | 23 | 0 | 6 | 17 | 0 | 1 | 1 |
| 1277 | LBE_FG42I真主至大 | 1763 | 23 | 0 | 1 | 22 | 0 | 4 | 3 |
| 1278 | LuzionSrz | 1451 | 23 | 0 | 6 | 17 | 0 | 2 | 2 |
| 1279 | MemphisUnbeaten | 1868 | 23 | 0 | 4 | 19 | 0 | 2 | 1 |
| 1280 | Mnanok24 | 1563 | 23 | 0 | 8 | 15 | 0 | 2 | 2 |
| 1281 | NightRangerDan | 772 | 23 | 0 | 0 | 23 | 0 | 3 | 2 |
| 1282 | Nu1liified@psn | 801 | 23 | 0 | 2 | 21 | 0 | 2 | 1 |
| 1283 | Ozzy4991 | — | 23 | 0 | 5 | 18 | 0 | 2 | 2 |
| 1284 | RainmanKKη | 1686 | 23 | 0 | 2 | 21 | 0 | 1 | 1 |
| 1285 | Regulater1987@live | 1038 | 23 | 0 | 5 | 18 | 0 | 3 | 3 |
| 1286 | RisuDraws | 1505 | 23 | 0 | 8 | 15 | 0 | 2 | 1 |
| 1287 | SurveSop | 432 | 23 | 0 | 7 | 16 | 0 | 5 | 2 |
| 1288 | WOBBLY2WOMBAT | — | 23 | 0 | 2 | 21 | 0 | 2 | 1 |
| 1289 | _Antoschianto_ | 1275 | 23 | 0 | 2 | 21 | 0 | 1 | 1 |
| 1290 | awinl2 | 1334 | 23 | 0 | 2 | 21 | 0 | 2 | 1 |
| 1291 | hsgadhjasg | 1589 | 23 | 0 | 14 | 9 | 0 | 3 | 2 |
| 1292 | itsNikiez | — | 23 | 0 | 2 | 21 | 0 | 1 | 1 |
| 1293 | kyhq | 1525 | 23 | 0 | 6 | 17 | 0 | 3 | 3 |
| 1294 | lulu520670 | 588 | 23 | 0 | 6 | 17 | 0 | 3 | 1 |
| 1295 | mad_jack27400@psn | 1380 | 23 | 0 | 1 | 22 | 0 | 6 | 5 |
| 1296 | magforge120 | 747 | 23 | 0 | 2 | 21 | 0 | 4 | 2 |
| 1297 | shadow_bear | — | 23 | 0 | 0 | 23 | 0 | 3 | 2 |
| 1298 | wilsonrdfz | 1785 | 23 | 0 | 3 | 20 | 0 | 4 | 4 |
| 1299 | xXViiper37Xx@live | — | 23 | 0 | 2 | 21 | 0 | 1 | 1 |
| 1300 | 七海NANA7MI | 1294 | 23 | 0 | 2 | 21 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.