| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1326 | Reactivepower | 1545 | 25 | 0 | 2 | 23 | 0 | 2 | 2 |
| 1327 | Slavantura | 1987 | 25 | 0 | 5 | 20 | 0 | 4 | 4 |
| 1328 | Sld123 | 1426 | 25 | 0 | 9 | 16 | 0 | 4 | 3 |
| 1329 | Trajzen | — | 25 | 0 | 0 | 25 | 0 | 1 | 1 |
| 1330 | Unclebumpy8639@live | — | 25 | 0 | 2 | 23 | 0 | 5 | 3 |
| 1331 | WildWeasel74032 | 1218 | 25 | 0 | 8 | 17 | 0 | 6 | 3 |
| 1332 | emcub_11@psn | — | 25 | 0 | 11 | 14 | 0 | 2 | 1 |
| 1333 | iODESSA | 416 | 25 | 0 | 13 | 12 | 0 | 5 | 4 |
| 1334 | ihavenoideanoooo | 1328 | 25 | 0 | 5 | 20 | 0 | 2 | 2 |
| 1335 | samyarzgang@psn | 464 | 25 | 0 | 0 | 25 | 0 | 2 | 1 |
| 1336 | МетадоновыйМаль | 1692 | 25 | 0 | 0 | 25 | 0 | 5 | 2 |
| 1337 | AlmightyRoon2023 | — | 26 | 0 | 14 | 12 | 0 | 7 | 4 |
| 1338 | Bleiz67783 | 1613 | 26 | 0 | 13 | 13 | 0 | 4 | 2 |
| 1339 | CowardHare | 1604 | 26 | 0 | 12 | 14 | 0 | 4 | 3 |
| 1340 | CptJSnow | 1668 | 26 | 0 | 4 | 22 | 0 | 3 | 3 |
| 1341 | Crabo_Depresso | 1721 | 26 | 0 | 8 | 18 | 0 | 2 | 2 |
| 1342 | Ervix_m | 1706 | 26 | 0 | 3 | 23 | 0 | 3 | 3 |
| 1343 | HitMe#2 | 716 | 26 | 0 | 9 | 17 | 0 | 6 | 6 |
| 1344 | MAlen | 1734 | 26 | 0 | 12 | 14 | 0 | 7 | 6 |
| 1345 | Sanya_litvyak | 1530 | 26 | 0 | 15 | 11 | 0 | 5 | 5 |
| 1346 | Sg-1 | 555 | 26 | 0 | 5 | 21 | 0 | 7 | 5 |
| 1347 | SzychtaXIX | 1548 | 26 | 0 | 5 | 21 | 0 | 5 | 5 |
| 1348 | TawdryEmperor91@live | 752 | 26 | 0 | 6 | 20 | 0 | 5 | 4 |
| 1349 | _red | 1712 | 26 | 0 | 7 | 19 | 0 | 3 | 2 |
| 1350 | antti_korva1 | 400 | 26 | 0 | 3 | 23 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.