| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1451 | potato_aim_3001@psn | 1541 | 41 | 0 | 8 | 33 | 0 | 2 | 2 |
| 1452 | ragemaker | — | 41 | 0 | 8 | 33 | 0 | 7 | 5 |
| 1453 | shuaiottoshuai | 1951 | 41 | 0 | 17 | 24 | 0 | 6 | 5 |
| 1454 | ulysses_kgb | 1018 | 41 | 0 | 23 | 18 | 0 | 10 | 8 |
| 1455 | Elitjoshep@live | 966 | 42 | 0 | 2 | 40 | 0 | 5 | 4 |
| 1456 | Macro_root | — | 42 | 0 | 2 | 40 | 0 | 4 | 3 |
| 1457 | ValkyrieUSMC | 1415 | 42 | 0 | 13 | 29 | 0 | 4 | 3 |
| 1458 | adelandela@psn | — | 42 | 0 | 10 | 32 | 0 | 5 | 5 |
| 1459 | ballinbond3691@live | — | 42 | 0 | 13 | 29 | 0 | 5 | 3 |
| 1460 | bucklebob | — | 42 | 0 | 10 | 32 | 0 | 7 | 5 |
| 1461 | oChecko | 1774 | 42 | 0 | 11 | 31 | 0 | 4 | 2 |
| 1462 | theij1309 (AI) | — | 42 | 0 | 8 | 34 | 0 | 2 | 1 |
| 1463 | 404_SgtHamster | 1802 | 43 | 0 | 13 | 30 | 0 | 1 | 1 |
| 1464 | CaptLebka@live | 675 | 43 | 0 | 3 | 40 | 0 | 1 | 1 |
| 1465 | GreyViper34594 | 676 | 43 | 0 | 10 | 33 | 0 | 6 | 4 |
| 1466 | Kochklops | — | 43 | 0 | 12 | 31 | 0 | 2 | 2 |
| 1467 | Nain-Filtré | 1987 | 43 | 0 | 19 | 24 | 0 | 5 | 3 |
| 1468 | Pashka43 | — | 43 | 0 | 11 | 32 | 0 | 5 | 4 |
| 1469 | Pato_D | — | 43 | 0 | 5 | 38 | 0 | 5 | 4 |
| 1470 | Rackshaam | 403 | 43 | 0 | 7 | 36 | 0 | 5 | 3 |
| 1471 | adambomb211 | 829 | 43 | 0 | 21 | 22 | 0 | 8 | 6 |
| 1472 | viggo78945 | 1943 | 43 | 0 | 12 | 31 | 0 | 6 | 5 |
| 1473 | z134134 | 953 | 43 | 0 | 20 | 23 | 0 | 6 | 4 |
| 1474 | ПИДОР88 | 1771 | 43 | 0 | 23 | 20 | 0 | 7 | 6 |
| 1475 | ARMYgeorge2008@psn | 400 | 44 | 0 | 4 | 40 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.