| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1501 | DadRacer15179@live | 1061 | 48 | 0 | 14 | 34 | 0 | 4 | 4 |
| 1502 | ILIKEICETEA@live | — | 48 | 0 | 8 | 40 | 0 | 8 | 4 |
| 1503 | PaulAllen#2 | 1713 | 48 | 0 | 11 | 37 | 0 | 4 | 3 |
| 1504 | Yugen幽玄 | — | 48 | 0 | 21 | 27 | 0 | 6 | 5 |
| 1505 | jiucaibucai | 1388 | 48 | 0 | 19 | 29 | 0 | 4 | 4 |
| 1506 | 俄罗斯原神玩家 | 1984 | 48 | 0 | 19 | 29 | 0 | 4 | 4 |
| 1507 | 锤碎鼠头 | 1718 | 48 | 0 | 10 | 38 | 0 | 6 | 2 |
| 1508 | K-Frank | 400 | 49 | 0 | 13 | 36 | 0 | 8 | 7 |
| 1509 | SergeyTretiak | 1004 | 49 | 0 | 16 | 33 | 0 | 10 | 5 |
| 1510 | kieferlights#1 | 400 | 49 | 0 | 27 | 22 | 0 | 10 | 6 |
| 1511 | xXA7L8L6AHXx@live | 1413 | 49 | 0 | 11 | 38 | 0 | 6 | 6 |
| 1512 | yihi11 | — | 49 | 0 | 11 | 38 | 0 | 6 | 4 |
| 1513 | Akito0v0 | 777 | 50 | 0 | 18 | 32 | 0 | 4 | 2 |
| 1514 | BeaverPaladin | 1007 | 50 | 0 | 14 | 36 | 0 | 8 | 5 |
| 1515 | CoCaS | — | 50 | 0 | 13 | 37 | 0 | 9 | 6 |
| 1516 | RobertoAH64@live | 962 | 50 | 0 | 10 | 40 | 0 | 4 | 3 |
| 1517 | Vas056ua | 1401 | 50 | 0 | 24 | 26 | 0 | 8 | 6 |
| 1518 | capstun8023 | 1756 | 50 | 0 | 2 | 48 | 0 | 2 | 2 |
| 1519 | wednes-day | 1270 | 50 | 0 | 4 | 46 | 0 | 4 | 4 |
| 1520 | Academ_2 | — | 51 | 0 | 10 | 41 | 0 | 7 | 4 |
| 1521 | BittererDock6@live | 578 | 51 | 0 | 0 | 51 | 0 | 5 | 5 |
| 1522 | B站李捌壹Leo | 1309 | 51 | 0 | 3 | 48 | 0 | 6 | 5 |
| 1523 | Chilles | 1678 | 51 | 0 | 19 | 32 | 0 | 9 | 5 |
| 1524 | ElvisRGE | 1316 | 51 | 0 | 22 | 29 | 0 | 8 | 4 |
| 1525 | OctoKnight | 1335 | 51 | 0 | 22 | 29 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.