| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 276 | wednes-day | 1284 | 50 | 0 | 4 | 46 | 0 | 4 | 4 |
| 277 | EliteGhostSOS@psn | 1699 | 49 | 0 | 8 | 41 | 0 | 6 | 3 |
| 278 | K-Frank | 400 | 49 | 0 | 13 | 36 | 0 | 8 | 7 |
| 279 | SergeyTretiak | 1002 | 49 | 0 | 16 | 33 | 0 | 10 | 5 |
| 280 | kieferlights#1 | 400 | 49 | 0 | 27 | 22 | 0 | 10 | 6 |
| 281 | yihi11 | — | 49 | 0 | 11 | 38 | 0 | 6 | 4 |
| 282 | -TARD-Darprai117 | — | 48 | 0 | 6 | 42 | 0 | 3 | 3 |
| 283 | CID_Pilot | 1538 | 48 | 0 | 9 | 39 | 0 | 2 | 1 |
| 284 | CRASH_and_BURN18 | 2047 | 48 | 0 | 7 | 41 | 0 | 1 | 1 |
| 285 | DadRacer15179@live | 1058 | 48 | 0 | 14 | 34 | 0 | 4 | 4 |
| 286 | ILIKEICETEA@live | 794 | 48 | 0 | 8 | 40 | 0 | 8 | 4 |
| 287 | PaulAllen#2 | 1708 | 48 | 0 | 11 | 37 | 0 | 4 | 3 |
| 288 | Yugen幽玄 | — | 48 | 0 | 21 | 27 | 0 | 6 | 5 |
| 289 | jiucaibucai | 1408 | 48 | 0 | 19 | 29 | 0 | 4 | 4 |
| 290 | 俄罗斯原神玩家 | 1996 | 48 | 0 | 19 | 29 | 0 | 4 | 4 |
| 291 | 锤碎鼠头 | 1724 | 48 | 0 | 10 | 38 | 0 | 6 | 2 |
| 292 | BoundingJet9297@live | 1388 | 47 | 0 | 9 | 38 | 0 | 3 | 2 |
| 293 | Grochu98 | — | 47 | 0 | 16 | 31 | 0 | 4 | 3 |
| 294 | Silverback_LS11@psn | — | 47 | 0 | 8 | 39 | 0 | 7 | 4 |
| 295 | TEEHONICUS | — | 47 | 0 | 18 | 29 | 0 | 6 | 5 |
| 296 | Tadeo8236@live | — | 47 | 0 | 12 | 35 | 0 | 4 | 3 |
| 297 | XavierAvery | 1601 | 47 | 0 | 8 | 39 | 0 | 7 | 4 |
| 298 | farmerdic_44@psn | 457 | 47 | 0 | 0 | 47 | 0 | 3 | 1 |
| 299 | mata_venecos | 1808 | 47 | 0 | 14 | 33 | 0 | 11 | 8 |
| 300 | 昔别雁门关今戍龙庭前 | 2005 | 47 | 0 | 12 | 35 | 0 | 8 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.