| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 326 | Sucrose1 | 1592 | 45 | 0 | 11 | 34 | 0 | 3 | 3 |
| 327 | Thunderone22@live | 803 | 45 | 0 | 4 | 41 | 0 | 3 | 2 |
| 328 | VoronaKHR@live | 1348 | 45 | 0 | 11 | 34 | 0 | 7 | 6 |
| 329 | _2806076 | 1048 | 45 | 0 | 6 | 39 | 0 | 4 | 4 |
| 330 | iNeaNg19@psn | 1571 | 45 | 0 | 0 | 45 | 0 | 6 | 3 |
| 331 | l0ng_Sh0t0821@psn | 668 | 45 | 0 | 5 | 40 | 0 | 5 | 5 |
| 332 | rittenhouse | 716 | 45 | 0 | 10 | 35 | 0 | 2 | 1 |
| 333 | swimmer1130 | 1239 | 45 | 0 | 4 | 41 | 0 | 5 | 2 |
| 334 | 赤诚单推 | 427 | 45 | 0 | 15 | 30 | 0 | 7 | 6 |
| 335 | ARMYgeorge2008@psn | 400 | 44 | 0 | 4 | 40 | 0 | 5 | 4 |
| 336 | Deaddoomsdaybro@psn | 1721 | 44 | 0 | 19 | 25 | 0 | 6 | 5 |
| 337 | KAMISIRON | 1657 | 44 | 0 | 3 | 41 | 0 | 2 | 2 |
| 338 | LuftenBjaren@psn | 472 | 44 | 0 | 2 | 42 | 0 | 5 | 4 |
| 339 | Makca1991 | — | 44 | 0 | 5 | 39 | 0 | 6 | 5 |
| 340 | Razor_Vision | 1867 | 44 | 0 | 11 | 33 | 0 | 5 | 2 |
| 341 | Szpej_WP | — | 44 | 0 | 4 | 40 | 0 | 4 | 3 |
| 342 | T8_223 | 1106 | 44 | 0 | 11 | 33 | 0 | 7 | 6 |
| 343 | Yellowstone3404@live | 1200 | 44 | 0 | 7 | 37 | 0 | 3 | 2 |
| 344 | _kae | — | 44 | 0 | 8 | 36 | 0 | 2 | 2 |
| 345 | nemajorstowningo | 1804 | 44 | 0 | 26 | 18 | 0 | 8 | 4 |
| 346 | 邓星云 | 1753 | 44 | 0 | 28 | 16 | 0 | 14 | 12 |
| 347 | 404_SgtHamster | 1802 | 43 | 0 | 13 | 30 | 0 | 1 | 1 |
| 348 | CaptLebka@live | 675 | 43 | 0 | 3 | 40 | 0 | 1 | 1 |
| 349 | GreyViper34594 | 676 | 43 | 0 | 10 | 33 | 0 | 6 | 4 |
| 350 | Kochklops | — | 43 | 0 | 12 | 31 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.