| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 26 | Greed-xx1@psn | — | 35 | 0 | 0 | 35 | 0 | 4 | 3 |
| 27 | The_Pattonator | 1793 | 35 | 0 | 2 | 33 | 0 | 6 | 3 |
| 28 | Johnnysilverhnd@live | — | 33 | 0 | 8 | 25 | 0 | 4 | 2 |
| 29 | Ghost22083 | 1562 | 32 | 0 | 2 | 30 | 0 | 7 | 5 |
| 30 | Rithika06@psn | 647 | 32 | 6 | 2 | 24 | 0 | 6 | 3 |
| 31 | Tiffany24 | 1179 | 32 | 0 | 1 | 31 | 0 | 3 | 2 |
| 32 | 按R召唤敌人 | 1768 | 32 | 0 | 2 | 30 | 0 | 2 | 2 |
| 33 | DIRDavidson@live | 1324 | 30 | 0 | 1 | 29 | 0 | 2 | 2 |
| 34 | IrishMcScottish@psn | 400 | 30 | 1 | 4 | 25 | 0 | 4 | 4 |
| 35 | BloodyttMilk@live | — | 29 | 0 | 2 | 27 | 0 | 3 | 3 |
| 36 | VENOM0456@psn | 400 | 29 | 0 | 2 | 27 | 0 | 6 | 3 |
| 37 | leaky-musk3@psn | 400 | 28 | 8 | 4 | 16 | 0 | 5 | 4 |
| 38 | shadow_fang212@psn | 1134 | 27 | 2 | 3 | 22 | 0 | 4 | 3 |
| 39 | CretinousFiend | 1060 | 26 | 5 | 0 | 21 | 0 | 6 | 3 |
| 40 | Tofast8@psn | 400 | 26 | 0 | 7 | 19 | 0 | 5 | 5 |
| 41 | bryangamer22222@live | 1098 | 25 | 0 | 1 | 24 | 0 | 3 | 3 |
| 42 | -Reacher- | — | 24 | 0 | 0 | 24 | 0 | 2 | 1 |
| 43 | OrangeJR36@live | 745 | 24 | 0 | 0 | 24 | 0 | 1 | 1 |
| 44 | makkberg@psn | — | 24 | 0 | 4 | 20 | 0 | 4 | 3 |
| 45 | Enrico2315@live | 750 | 23 | 0 | 1 | 22 | 0 | 1 | 1 |
| 46 | ICEB85_@psn | — | 23 | 1 | 0 | 22 | 0 | 3 | 2 |
| 47 | RangerdocBCO@psn | — | 23 | 0 | 6 | 17 | 0 | 1 | 1 |
| 48 | imSteh@live | — | 23 | 0 | 2 | 21 | 0 | 2 | 1 |
| 49 | Challenger303 | 1538 | 22 | 1 | 2 | 19 | 0 | 1 | 1 |
| 50 | Ludafish1363@live | 1658 | 22 | 0 | 1 | 21 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.