| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | chiboiko@psn | 529 | 39 | 0 | 0 | 39 | 0 | 2 | 1 |
| 127 | pubblme | 1621 | 39 | 0 | 5 | 34 | 0 | 2 | 1 |
| 128 | sai_oas@psn | — | 39 | 0 | 0 | 39 | 0 | 3 | 2 |
| 129 | Andres20103 | 1626 | 38 | 0 | 2 | 36 | 0 | 3 | 2 |
| 130 | DRWHITEWOLF#1 | 1247 | 38 | 0 | 0 | 38 | 0 | 3 | 1 |
| 131 | Dead_TTioner | 1222 | 38 | 0 | 3 | 35 | 0 | 4 | 3 |
| 132 | Mostel4493@live | — | 38 | 0 | 0 | 38 | 0 | 3 | 1 |
| 133 | zombiegothrob@psn | — | 38 | 0 | 0 | 38 | 0 | 2 | 2 |
| 134 | DeltaCHorst | 1611 | 37 | 0 | 10 | 27 | 0 | 5 | 4 |
| 135 | Holyleader8725@live | 795 | 37 | 0 | 1 | 36 | 0 | 10 | 7 |
| 136 | TheStoryAndBe | 1185 | 37 | 0 | 4 | 33 | 0 | 7 | 7 |
| 137 | UmnikKillJhn | 1681 | 37 | 0 | 0 | 37 | 0 | 3 | 2 |
| 138 | crazywimpe | — | 37 | 0 | 0 | 37 | 0 | 4 | 3 |
| 139 | FlomasterO_o | 1294 | 36 | 0 | 3 | 33 | 0 | 2 | 2 |
| 140 | XXLiberatorXX | 1433 | 36 | 0 | 0 | 36 | 0 | 4 | 3 |
| 141 | He4el | — | 35 | 0 | 4 | 31 | 0 | 3 | 3 |
| 142 | KrokOdyl | 1388 | 35 | 0 | 3 | 32 | 0 | 6 | 5 |
| 143 | labixiaojiu | 1520 | 35 | 0 | 1 | 34 | 0 | 3 | 3 |
| 144 | pipGriN | 1623 | 35 | 0 | 3 | 32 | 0 | 8 | 5 |
| 145 | Drober_man | 1686 | 34 | 0 | 3 | 31 | 0 | 2 | 2 |
| 146 | komrade_potato@psn | 1577 | 34 | 0 | 6 | 28 | 0 | 5 | 4 |
| 147 | kopite_4_life89@psn | 530 | 34 | 0 | 0 | 34 | 0 | 3 | 2 |
| 148 | HazeMaze2970@live | 1108 | 33 | 0 | 0 | 33 | 0 | 5 | 3 |
| 149 | Hello_You | 1202 | 33 | 0 | 4 | 29 | 0 | 10 | 5 |
| 150 | KardanScadowskiy | 1642 | 33 | 0 | 1 | 32 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.