| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1026 | Bulgo_Potatoskin | 1505 | 14 | 0 | 1 | 13 | 0 | 4 | 3 |
| 1027 | EEE405@live | 1358 | 14 | 0 | 0 | 14 | 0 | 2 | 1 |
| 1028 | FlyingChinmug | 1304 | 14 | 0 | 0 | 14 | 0 | 1 | 1 |
| 1029 | Fruelund | 1167 | 14 | 0 | 1 | 13 | 0 | 2 | 2 |
| 1030 | GeneralAlex85 | — | 14 | 0 | 0 | 14 | 0 | 2 | 2 |
| 1031 | Horror___Huck@psn | 1347 | 14 | 0 | 1 | 13 | 0 | 3 | 3 |
| 1032 | I3Dolore | 1622 | 14 | 0 | 3 | 11 | 0 | 4 | 4 |
| 1033 | Kappa_Lord88 | 1178 | 14 | 0 | 0 | 14 | 0 | 2 | 1 |
| 1034 | KimJong-unXD | 714 | 14 | 0 | 0 | 14 | 0 | 3 | 2 |
| 1035 | LinguinoPenguino | — | 14 | 0 | 1 | 13 | 0 | 4 | 4 |
| 1036 | Malacka_132 | — | 14 | 0 | 0 | 14 | 0 | 4 | 2 |
| 1037 | ManuJl | 1053 | 14 | 0 | 1 | 13 | 0 | 3 | 2 |
| 1038 | Mr_Gamer2010 | — | 14 | 0 | 0 | 14 | 0 | 2 | 1 |
| 1039 | NoHotkeys | 2055 | 14 | 0 | 3 | 11 | 0 | 2 | 2 |
| 1040 | Ryka_Blood | 738 | 14 | 0 | 0 | 14 | 0 | 3 | 3 |
| 1041 | Skidmark339405@live | 405 | 14 | 0 | 0 | 14 | 0 | 2 | 2 |
| 1042 | TheRealPhönix | 1655 | 14 | 0 | 3 | 11 | 0 | 3 | 3 |
| 1043 | UJlbU4TV | — | 14 | 0 | 3 | 11 | 0 | 3 | 2 |
| 1044 | WalnutAsp846173@live | — | 14 | 0 | 0 | 14 | 0 | 2 | 1 |
| 1045 | Warlord54p | 636 | 14 | 0 | 0 | 14 | 0 | 1 | 1 |
| 1046 | ZeroSurvivor857@live | 730 | 14 | 0 | 5 | 9 | 0 | 5 | 4 |
| 1047 | annehuovinen | 400 | 14 | 0 | 0 | 14 | 0 | 5 | 4 |
| 1048 | blankm | 548 | 14 | 0 | 0 | 14 | 0 | 3 | 3 |
| 1049 | maniii_1312@psn | 400 | 14 | 0 | 2 | 12 | 0 | 3 | 3 |
| 1050 | panuturu19 (AI) | — | 14 | 0 | 0 | 14 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.