| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1351 | Petiapu93@live | 892 | 61 | 0 | 1 | 60 | 0 | 6 | 6 |
| 1352 | brooooooskAAAAA | 785 | 61 | 0 | 4 | 57 | 0 | 8 | 5 |
| 1353 | MariMasMelon | 1298 | 62 | 0 | 6 | 56 | 0 | 8 | 6 |
| 1354 | k_RdA____228 | 1280 | 62 | 0 | 8 | 54 | 0 | 9 | 6 |
| 1355 | 想要北伐的兆茗同志 | 1508 | 62 | 0 | 1 | 61 | 0 | 4 | 3 |
| 1356 | POMIDOR_IZ_KGB | 1573 | 63 | 0 | 3 | 60 | 0 | 7 | 3 |
| 1357 | чмоша | 1468 | 63 | 0 | 2 | 61 | 0 | 7 | 3 |
| 1358 | Granat_72 | 412 | 64 | 0 | 1 | 63 | 0 | 14 | 9 |
| 1359 | Hicksimus | 1515 | 64 | 0 | 3 | 61 | 0 | 5 | 4 |
| 1360 | Soos98@live | 442 | 64 | 0 | 7 | 57 | 0 | 8 | 6 |
| 1361 | konrad1944 | 1681 | 64 | 0 | 4 | 60 | 0 | 8 | 6 |
| 1362 | regla5 | 973 | 65 | 0 | 9 | 56 | 0 | 5 | 4 |
| 1363 | risetllk | 1458 | 65 | 0 | 7 | 58 | 0 | 9 | 6 |
| 1364 | CodeLaner | — | 66 | 0 | 3 | 63 | 0 | 5 | 2 |
| 1365 | EliDaOutlaw@psn | 641 | 66 | 0 | 2 | 64 | 0 | 9 | 4 |
| 1366 | Neo#340 | 1268 | 68 | 0 | 0 | 68 | 0 | 14 | 9 |
| 1367 | TyMag | 1716 | 70 | 0 | 4 | 66 | 0 | 8 | 5 |
| 1368 | drak_15 | 824 | 70 | 0 | 2 | 68 | 0 | 9 | 5 |
| 1369 | HLODVIG_2000 | 1640 | 72 | 0 | 3 | 69 | 0 | 2 | 2 |
| 1370 | Kourosh_xp#1 | 728 | 72 | 0 | 4 | 68 | 0 | 7 | 2 |
| 1371 | Lauch_Tobi123 | 1410 | 72 | 0 | 2 | 70 | 0 | 8 | 4 |
| 1372 | uJluTkA_k_nuBy | 2023 | 72 | 0 | 2 | 70 | 0 | 11 | 9 |
| 1373 | jack870 | 1581 | 73 | 0 | 0 | 73 | 0 | 3 | 3 |
| 1374 | knatschig_Finner@psn | 400 | 73 | 0 | 2 | 71 | 0 | 8 | 8 |
| 1375 | lavish_wall268@psn | 1453 | 73 | 0 | 1 | 72 | 0 | 4 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.