| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | Kourosh_xp#1 | 728 | 72 | 0 | 4 | 68 | 0 | 7 | 2 |
| 77 | Lauch_Tobi123 | 1410 | 72 | 0 | 2 | 70 | 0 | 8 | 4 |
| 78 | uJluTkA_k_nuBy | 2023 | 72 | 0 | 2 | 70 | 0 | 11 | 9 |
| 79 | IllegalLegalEgal | 1220 | 71 | 0 | 17 | 54 | 0 | 19 | 11 |
| 80 | TyMag | 1716 | 71 | 0 | 4 | 67 | 0 | 9 | 6 |
| 81 | drak_15 | 824 | 70 | 0 | 2 | 68 | 0 | 9 | 5 |
| 82 | Neo#340 | 1268 | 68 | 0 | 0 | 68 | 0 | 14 | 9 |
| 83 | CodeLaner | — | 66 | 0 | 3 | 63 | 0 | 5 | 2 |
| 84 | EliDaOutlaw@psn | 641 | 66 | 0 | 2 | 64 | 0 | 9 | 4 |
| 85 | _RedGhost_ | 1319 | 66 | 0 | 11 | 55 | 0 | 7 | 7 |
| 86 | Elite_Fighter003 | — | 65 | 0 | 2 | 63 | 0 | 14 | 8 |
| 87 | regla5 | 973 | 65 | 0 | 9 | 56 | 0 | 5 | 4 |
| 88 | risetllk | 1458 | 65 | 0 | 7 | 58 | 0 | 9 | 6 |
| 89 | Granat_72 | 412 | 64 | 0 | 1 | 63 | 0 | 14 | 9 |
| 90 | Hicksimus | 1515 | 64 | 0 | 3 | 61 | 0 | 5 | 4 |
| 91 | Soos98@live | 442 | 64 | 0 | 7 | 57 | 0 | 8 | 6 |
| 92 | campione5947@live | 902 | 64 | 0 | 0 | 64 | 0 | 15 | 9 |
| 93 | der_C0mmander | 1107 | 64 | 0 | 2 | 62 | 0 | 4 | 3 |
| 94 | konrad1944 | 1681 | 64 | 0 | 4 | 60 | 0 | 8 | 6 |
| 95 | POMIDOR_IZ_KGB | 1573 | 63 | 0 | 3 | 60 | 0 | 7 | 3 |
| 96 | чмоша | 1468 | 63 | 0 | 2 | 61 | 0 | 7 | 3 |
| 97 | MariMasMelon | 1298 | 62 | 0 | 6 | 56 | 0 | 8 | 6 |
| 98 | k_RdA____228 | 1280 | 62 | 0 | 8 | 54 | 0 | 9 | 6 |
| 99 | 想要北伐的兆茗同志 | 1508 | 62 | 0 | 1 | 61 | 0 | 4 | 3 |
| 100 | Ingwaz | — | 61 | 0 | 2 | 59 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.