| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 876 | Tomadai@psn | — | 41 | 0 | 0 | 41 | 0 | 1 | 1 |
| 877 | muddy-mirror6@psn | 846 | 41 | 0 | 0 | 41 | 0 | 4 | 3 |
| 878 | KoT#26 | 1046 | 42 | 0 | 0 | 42 | 0 | 4 | 2 |
| 879 | PickleRick92395@live | — | 42 | 0 | 0 | 42 | 0 | 2 | 2 |
| 880 | ilya10101010 | 488 | 42 | 0 | 0 | 42 | 0 | 7 | 6 |
| 881 | BR4N50N9414@live | 446 | 43 | 0 | 0 | 43 | 0 | 6 | 4 |
| 882 | Best_father | 1019 | 43 | 0 | 3 | 40 | 0 | 7 | 5 |
| 883 | Masterlyseeth@live | 442 | 43 | 0 | 10 | 33 | 0 | 14 | 12 |
| 884 | armed01rus | 400 | 44 | 0 | 2 | 42 | 0 | 8 | 7 |
| 885 | AceyApex@live | 400 | 45 | 0 | 0 | 45 | 0 | 8 | 8 |
| 886 | Chamuxd2025@psn | — | 45 | 0 | 6 | 39 | 0 | 5 | 4 |
| 887 | JozhiK3625 | 1524 | 45 | 0 | 0 | 45 | 0 | 7 | 4 |
| 888 | etelgaev | — | 45 | 0 | 0 | 45 | 0 | 6 | 3 |
| 889 | k_l1230@psn | 400 | 45 | 0 | 1 | 44 | 0 | 8 | 5 |
| 890 | Dorn552 | 1135 | 46 | 0 | 0 | 46 | 0 | 8 | 5 |
| 891 | Jackieray | 1236 | 46 | 0 | 0 | 46 | 0 | 8 | 6 |
| 892 | Jucke64@psn | 608 | 46 | 0 | 0 | 46 | 0 | 11 | 9 |
| 893 | CTAPOBEP_1982@psn | 403 | 47 | 0 | 0 | 47 | 0 | 7 | 6 |
| 894 | Elliottg1015@psn | — | 47 | 0 | 2 | 45 | 0 | 2 | 1 |
| 895 | Jordanjohns2153@live | 500 | 47 | 0 | 0 | 47 | 0 | 4 | 2 |
| 896 | Rainbornmod | 791 | 47 | 0 | 19 | 28 | 0 | 10 | 6 |
| 897 | Rex_9810 | 945 | 47 | 0 | 0 | 47 | 0 | 7 | 5 |
| 898 | SuperSashkaツ | 1219 | 47 | 0 | 7 | 40 | 0 | 7 | 7 |
| 899 | XuMuK9 | 1217 | 47 | 0 | 0 | 47 | 0 | 4 | 2 |
| 900 | ZBOU_BISPETNAZ@psn | 1390 | 47 | 0 | 0 | 47 | 0 | 7 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.