| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | DecoyChicken | 874 | 51 | 0 | 1 | 50 | 0 | 2 | 2 |
| 127 | coverfire338 | — | 51 | 0 | 6 | 45 | 0 | 6 | 2 |
| 128 | touketunokitune-@psn | 679 | 51 | 0 | 0 | 51 | 0 | 3 | 3 |
| 129 | Nine888 | 1421 | 50 | 0 | 0 | 50 | 0 | 4 | 4 |
| 130 | 24БР | 1529 | 49 | 0 | 0 | 49 | 0 | 7 | 6 |
| 131 | HE_TBOE_DEJIO | 1719 | 49 | 0 | 3 | 46 | 0 | 1 | 1 |
| 132 | M3TAG1RL@live | — | 49 | 0 | 0 | 49 | 0 | 3 | 2 |
| 133 | MRWho | — | 49 | 0 | 0 | 49 | 0 | 4 | 2 |
| 134 | Moltenmojang@live | 1660 | 49 | 0 | 2 | 47 | 0 | 2 | 2 |
| 135 | Im-DaBear-00@psn | 400 | 48 | 0 | 0 | 48 | 0 | 6 | 5 |
| 136 | pouriya674767 | 1017 | 48 | 0 | 0 | 48 | 0 | 6 | 5 |
| 137 | CTAPOBEP_1982@psn | 400 | 47 | 0 | 0 | 47 | 0 | 7 | 6 |
| 138 | Jordanjohns2153@live | 500 | 47 | 0 | 0 | 47 | 0 | 4 | 2 |
| 139 | Rainbornmod | 785 | 47 | 0 | 19 | 28 | 0 | 10 | 6 |
| 140 | Rex_9810 | 946 | 47 | 0 | 0 | 47 | 0 | 7 | 5 |
| 141 | SuperSashkaツ | 1226 | 47 | 0 | 7 | 40 | 0 | 7 | 7 |
| 142 | XuMuK9 | 1218 | 47 | 0 | 0 | 47 | 0 | 4 | 2 |
| 143 | ZBOU_BISPETNAZ@psn | 1389 | 47 | 0 | 0 | 47 | 0 | 7 | 5 |
| 144 | jacknq | 400 | 47 | 0 | 5 | 42 | 0 | 6 | 3 |
| 145 | Dorn552 | 1137 | 46 | 0 | 0 | 46 | 0 | 8 | 5 |
| 146 | Jucke64@psn | 591 | 46 | 0 | 0 | 46 | 0 | 11 | 9 |
| 147 | REDROUND209@live | 1352 | 46 | 0 | 0 | 46 | 0 | 3 | 2 |
| 148 | AceyApex@live | 400 | 45 | 0 | 0 | 45 | 0 | 8 | 8 |
| 149 | Chamuxd2025@psn | — | 45 | 0 | 6 | 39 | 0 | 5 | 4 |
| 150 | Epa_Emil | 676 | 45 | 0 | 0 | 45 | 0 | 5 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.