| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1026 | MaSCHine | 1579 | 17 | 0 | 6 | 11 | 0 | 3 | 2 |
| 1027 | Mr__Jet | 1252 | 17 | 0 | 0 | 17 | 0 | 2 | 2 |
| 1028 | NGA_Grimreaper | 1236 | 17 | 0 | 2 | 15 | 0 | 3 | 3 |
| 1029 | NextOrb@live | 630 | 17 | 0 | 2 | 15 | 0 | 3 | 1 |
| 1030 | ThomasMcLawrence | 476 | 17 | 0 | 0 | 17 | 0 | 1 | 1 |
| 1031 | Tsunami_Shark12@psn | 405 | 17 | 0 | 3 | 14 | 0 | 7 | 5 |
| 1032 | TwilightTrove | 466 | 17 | 0 | 3 | 14 | 0 | 3 | 2 |
| 1033 | _AnBee_ | — | 17 | 0 | 2 | 15 | 0 | 4 | 2 |
| 1034 | _МОНАХ_#55 | — | 17 | 0 | 4 | 13 | 0 | 3 | 1 |
| 1035 | djhhad92517 | — | 17 | 0 | 1 | 16 | 0 | 2 | 1 |
| 1036 | enzok23 | 560 | 17 | 0 | 0 | 17 | 0 | 4 | 3 |
| 1037 | friendly-ghost24@psn | 1073 | 17 | 0 | 2 | 15 | 0 | 4 | 3 |
| 1038 | juleslex09@psn | 443 | 17 | 0 | 0 | 17 | 0 | 6 | 3 |
| 1039 | D_MX | — | 18 | 0 | 0 | 18 | 0 | 1 | 1 |
| 1040 | Falloutfan67107@live | — | 18 | 0 | 1 | 17 | 0 | 2 | 2 |
| 1041 | Fishbone114 | 1980 | 18 | 0 | 2 | 16 | 0 | 3 | 2 |
| 1042 | God_Kekyoin@psn | 407 | 18 | 0 | 0 | 18 | 0 | 3 | 3 |
| 1043 | K7#54 | 1401 | 18 | 0 | 2 | 16 | 0 | 3 | 2 |
| 1044 | Ludwig087 | 621 | 18 | 0 | 4 | 14 | 0 | 3 | 2 |
| 1045 | Milesdadude@live | 1520 | 18 | 0 | 0 | 18 | 0 | 3 | 3 |
| 1046 | N0UNCLEN0@live | — | 18 | 0 | 0 | 18 | 0 | 2 | 1 |
| 1047 | NigMizzet61902 | 1482 | 18 | 0 | 2 | 16 | 0 | 5 | 3 |
| 1048 | Richtiey@psn | — | 18 | 0 | 0 | 18 | 0 | 2 | 2 |
| 1049 | SimonFOX0409@live | — | 18 | 0 | 1 | 17 | 0 | 3 | 1 |
| 1050 | TheLight5599600@live | 849 | 18 | 0 | 5 | 13 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.