| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1101 | MrAdiusz | 1578 | 20 | 0 | 0 | 20 | 0 | 3 | 3 |
| 1102 | Oob_emoney@psn | 821 | 20 | 0 | 0 | 20 | 0 | 4 | 2 |
| 1103 | RussiansBearz | 1705 | 20 | 0 | 2 | 18 | 0 | 3 | 1 |
| 1104 | SEXMADARA | — | 20 | 0 | 2 | 18 | 0 | 1 | 1 |
| 1105 | SHXDOW7110@live | — | 20 | 0 | 3 | 17 | 0 | 4 | 3 |
| 1106 | Shirook | 1590 | 20 | 0 | 10 | 10 | 0 | 7 | 5 |
| 1107 | ShogunateXen | 930 | 20 | 0 | 0 | 20 | 0 | 1 | 1 |
| 1108 | TFalc1999@live | 400 | 20 | 0 | 6 | 14 | 0 | 3 | 2 |
| 1109 | Triex824@live | 412 | 20 | 0 | 7 | 13 | 0 | 6 | 4 |
| 1110 | VelikyiVlad | 1220 | 20 | 0 | 5 | 15 | 0 | 2 | 1 |
| 1111 | aleksader1211 | 1225 | 20 | 0 | 0 | 20 | 0 | 3 | 1 |
| 1112 | cyeh16 | 1429 | 20 | 0 | 1 | 19 | 0 | 3 | 2 |
| 1113 | deersleigher12@psn | 792 | 20 | 0 | 1 | 19 | 0 | 5 | 2 |
| 1114 | jba2000 | 1009 | 20 | 0 | 0 | 20 | 0 | 2 | 1 |
| 1115 | w1nd1g0_69@psn | — | 20 | 0 | 0 | 20 | 0 | 1 | 1 |
| 1116 | МАмиЛошары1969 | 1274 | 20 | 0 | 2 | 18 | 0 | 3 | 3 |
| 1117 | 一队孙笑川 | — | 20 | 0 | 1 | 19 | 0 | 3 | 2 |
| 1118 | 1987ChevroletS | 1240 | 21 | 0 | 0 | 21 | 0 | 3 | 1 |
| 1119 | AVITOR6 | 738 | 21 | 0 | 3 | 18 | 0 | 3 | 2 |
| 1120 | Alpharius#28 | 400 | 21 | 0 | 0 | 21 | 0 | 2 | 2 |
| 1121 | BioSqueezer@psn | — | 21 | 0 | 1 | 20 | 0 | 2 | 1 |
| 1122 | Blackdeath191 | 1486 | 21 | 0 | 0 | 21 | 0 | 3 | 2 |
| 1123 | CSDAFBDASBV | 1339 | 21 | 0 | 0 | 21 | 0 | 1 | 1 |
| 1124 | CT-surt | 1198 | 21 | 0 | 4 | 17 | 0 | 5 | 1 |
| 1125 | CoolblueGatorade | — | 21 | 0 | 3 | 18 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.