| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1276 | Хотабыч#5 | 1487 | 42 | 0 | 5 | 37 | 0 | 4 | 3 |
| 1277 | Ares_Pierogi | 1146 | 43 | 0 | 1 | 42 | 0 | 5 | 5 |
| 1278 | DomLink213@psn | 1345 | 43 | 0 | 18 | 25 | 0 | 15 | 9 |
| 1279 | Iluvxijinping | 1745 | 43 | 0 | 0 | 43 | 0 | 7 | 4 |
| 1280 | WangersXinc | 540 | 43 | 0 | 0 | 43 | 0 | 6 | 5 |
| 1281 | bigbadjohnn | 1830 | 43 | 0 | 2 | 41 | 0 | 1 | 1 |
| 1282 | melvinfrohike96@live | — | 43 | 0 | 2 | 41 | 0 | 1 | 1 |
| 1283 | morsic_ss | — | 43 | 0 | 5 | 38 | 0 | 4 | 4 |
| 1284 | 馒头全家桶 | — | 43 | 0 | 6 | 37 | 0 | 9 | 6 |
| 1285 | Alphariussus | 400 | 44 | 0 | 9 | 35 | 0 | 6 | 5 |
| 1286 | Ivanel | 1039 | 44 | 0 | 6 | 38 | 0 | 2 | 2 |
| 1287 | Kastleninja | 1441 | 44 | 0 | 4 | 40 | 0 | 7 | 4 |
| 1288 | MadMaximus112@live | 1744 | 44 | 0 | 1 | 43 | 0 | 4 | 4 |
| 1289 | Tako404 | 1576 | 44 | 0 | 8 | 36 | 0 | 7 | 6 |
| 1290 | bholder2003 | — | 44 | 0 | 0 | 44 | 0 | 3 | 3 |
| 1291 | tacosforall | 414 | 44 | 0 | 4 | 40 | 0 | 11 | 8 |
| 1292 | thundervadka | 830 | 44 | 0 | 11 | 33 | 0 | 7 | 6 |
| 1293 | veft#1 | 400 | 44 | 0 | 4 | 40 | 0 | 11 | 6 |
| 1294 | Artxgam40050 | 568 | 45 | 0 | 3 | 42 | 0 | 5 | 3 |
| 1295 | MaximillianOz | 1666 | 45 | 0 | 2 | 43 | 0 | 5 | 3 |
| 1296 | tawa8764 | — | 45 | 0 | 0 | 45 | 0 | 1 | 1 |
| 1297 | Кolobanov | 1672 | 45 | 0 | 12 | 33 | 0 | 9 | 6 |
| 1298 | 人心惟危道心惟微惟精惟一允執厥中 | — | 45 | 0 | 3 | 42 | 0 | 3 | 3 |
| 1299 | BilyHarington | 1148 | 46 | 0 | 6 | 40 | 0 | 6 | 5 |
| 1300 | DatCake2009@live | 403 | 46 | 0 | 2 | 44 | 0 | 8 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.