| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1301 | Neverito | 1518 | 50 | 0 | 7 | 43 | 0 | 7 | 5 |
| 1302 | podejrzany | — | 50 | 0 | 5 | 45 | 0 | 5 | 2 |
| 1303 | LukeTheAssistant | 1572 | 51 | 0 | 11 | 40 | 0 | 7 | 5 |
| 1304 | MiquiZtli3931@live | — | 51 | 0 | 2 | 49 | 0 | 5 | 2 |
| 1305 | PapaBazz | 1160 | 51 | 0 | 3 | 48 | 0 | 2 | 2 |
| 1306 | Bomberman99#1 | 1399 | 52 | 0 | 2 | 50 | 0 | 1 | 1 |
| 1307 | Ike_5076 | 1583 | 52 | 0 | 3 | 49 | 0 | 6 | 5 |
| 1308 | Kende7182@live | — | 52 | 0 | 0 | 52 | 0 | 5 | 4 |
| 1309 | Wollfy7835@live | 420 | 52 | 0 | 1 | 51 | 0 | 8 | 5 |
| 1310 | ZVinoreZ | 987 | 52 | 0 | 4 | 48 | 0 | 8 | 4 |
| 1311 | azazozz | 1008 | 52 | 0 | 6 | 46 | 0 | 9 | 5 |
| 1312 | hh2311 | 1121 | 52 | 0 | 12 | 40 | 0 | 12 | 7 |
| 1313 | joa_ql | 1489 | 52 | 0 | 1 | 51 | 0 | 3 | 3 |
| 1314 | Daolk | 931 | 53 | 0 | 3 | 50 | 0 | 5 | 4 |
| 1315 | KaRaPuZ98 | 1068 | 53 | 0 | 3 | 50 | 0 | 3 | 3 |
| 1316 | StonewaII | 1283 | 53 | 0 | 2 | 51 | 0 | 2 | 2 |
| 1317 | Untermenschikov | 1804 | 53 | 0 | 1 | 52 | 0 | 4 | 3 |
| 1318 | kanatasu30@psn | 1375 | 53 | 0 | 0 | 53 | 0 | 5 | 2 |
| 1319 | papeo992 | 1936 | 53 | 0 | 7 | 46 | 0 | 12 | 9 |
| 1320 | stunning_trout32@psn | 1152 | 53 | 0 | 7 | 46 | 0 | 7 | 5 |
| 1321 | w_tesla_w | 1365 | 53 | 0 | 6 | 47 | 0 | 7 | 4 |
| 1322 | H2trappy3717@live | 563 | 54 | 0 | 2 | 52 | 0 | 12 | 8 |
| 1323 | Raziankamei | 1649 | 54 | 0 | 2 | 52 | 0 | 4 | 3 |
| 1324 | bossanac99@psn | 1089 | 54 | 0 | 1 | 53 | 0 | 5 | 4 |
| 1325 | niqiik | 1298 | 54 | 0 | 3 | 51 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.