| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 501 | a816236 | 843 | 22 | 0 | 4 | 18 | 0 | 6 | 2 |
| 502 | adamwallen23@psn | — | 22 | 0 | 1 | 21 | 0 | 4 | 2 |
| 503 | iTsDboys | 875 | 22 | 0 | 0 | 22 | 0 | 2 | 2 |
| 504 | mesmeric-cloth5@psn | — | 22 | 0 | 2 | 20 | 0 | 1 | 1 |
| 505 | rackety_chorus3@psn | — | 22 | 0 | 2 | 20 | 0 | 2 | 2 |
| 506 | sexy_animal | 862 | 22 | 0 | 2 | 20 | 0 | 4 | 1 |
| 507 | shlyaaap | 765 | 22 | 0 | 1 | 21 | 0 | 3 | 2 |
| 508 | utmost-dash13@psn | 1045 | 22 | 0 | 0 | 22 | 0 | 2 | 1 |
| 509 | xGHOSTWolfx2724@live | 547 | 22 | 0 | 0 | 22 | 0 | 4 | 2 |
| 510 | страсный_пердун | 1112 | 22 | 0 | 0 | 22 | 0 | 2 | 1 |
| 511 | 1987ChevroletS | 1240 | 21 | 0 | 0 | 21 | 0 | 3 | 1 |
| 512 | AStonedHobbit69 | 421 | 21 | 0 | 4 | 17 | 0 | 7 | 6 |
| 513 | AVITOR6 | 738 | 21 | 0 | 3 | 18 | 0 | 3 | 2 |
| 514 | Alpharius#28 | 400 | 21 | 0 | 0 | 21 | 0 | 2 | 2 |
| 515 | BioSqueezer@psn | — | 21 | 0 | 1 | 20 | 0 | 2 | 1 |
| 516 | Blackdeath191 | 1486 | 21 | 0 | 0 | 21 | 0 | 3 | 2 |
| 517 | CT-surt | 1198 | 21 | 0 | 4 | 17 | 0 | 5 | 1 |
| 518 | CoolblueGatorade | — | 21 | 0 | 3 | 18 | 0 | 4 | 3 |
| 519 | Dickydawnut@live | 1711 | 21 | 0 | 0 | 21 | 0 | 2 | 2 |
| 520 | FrankisZ | 779 | 21 | 0 | 2 | 19 | 0 | 4 | 3 |
| 521 | Ninja_Turtl26739 | — | 21 | 0 | 6 | 15 | 0 | 3 | 2 |
| 522 | Omission | 1460 | 21 | 0 | 6 | 15 | 0 | 5 | 4 |
| 523 | RioAmaru#1 | 2025 | 21 | 0 | 2 | 19 | 0 | 2 | 1 |
| 524 | RutaUA@live | 1818 | 21 | 0 | 7 | 14 | 0 | 2 | 1 |
| 525 | SWAT_CKATS | 1008 | 21 | 0 | 2 | 19 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.