| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | MosquitoHawk497@live | — | 48 | 0 | 1 | 47 | 0 | 4 | 4 |
| 127 | davidhammer274#1 | 1426 | 48 | 0 | 6 | 42 | 0 | 6 | 6 |
| 128 | dill_pickle13 | — | 48 | 0 | 5 | 43 | 0 | 9 | 6 |
| 129 | mirtel@psn | 400 | 48 | 0 | 3 | 45 | 0 | 5 | 4 |
| 130 | skullcobra | 1900 | 48 | 0 | 11 | 37 | 0 | 11 | 6 |
| 131 | GummyWorms4844@live | 1262 | 47 | 0 | 5 | 42 | 0 | 10 | 8 |
| 132 | J0hn_W1cks_D0g1@psn | — | 47 | 0 | 2 | 45 | 0 | 3 | 2 |
| 133 | ScalelessDragon | 1213 | 47 | 0 | 6 | 41 | 0 | 7 | 5 |
| 134 | Stalin50954 | 1645 | 47 | 0 | 3 | 44 | 0 | 7 | 4 |
| 135 | batuhan_pvpro_co | 440 | 47 | 0 | 2 | 45 | 0 | 6 | 4 |
| 136 | DatCake2009@live | 403 | 46 | 0 | 2 | 44 | 0 | 8 | 3 |
| 137 | Sega11rus | 1705 | 46 | 0 | 6 | 40 | 0 | 10 | 6 |
| 138 | ShadoW_29 | 1424 | 46 | 0 | 7 | 39 | 0 | 8 | 6 |
| 139 | fennudeshayu | 1265 | 46 | 0 | 0 | 46 | 0 | 6 | 6 |
| 140 | knight467 | 1710 | 46 | 0 | 5 | 41 | 0 | 5 | 3 |
| 141 | koleostro14 | 779 | 46 | 0 | 6 | 40 | 0 | 7 | 5 |
| 142 | sam_u_san | 2079 | 46 | 0 | 6 | 40 | 0 | 6 | 4 |
| 143 | Artxgam40050 | 568 | 45 | 0 | 3 | 42 | 0 | 5 | 3 |
| 144 | MaximillianOz | 1666 | 45 | 0 | 2 | 43 | 0 | 5 | 3 |
| 145 | tawa8764 | — | 45 | 0 | 0 | 45 | 0 | 1 | 1 |
| 146 | terz42 | 1376 | 45 | 0 | 13 | 32 | 0 | 5 | 3 |
| 147 | Кolobanov | 1672 | 45 | 0 | 12 | 33 | 0 | 9 | 6 |
| 148 | 人心惟危道心惟微惟精惟一允執厥中 | — | 45 | 0 | 3 | 42 | 0 | 3 | 3 |
| 149 | Ivanel | 1039 | 44 | 0 | 6 | 38 | 0 | 2 | 2 |
| 150 | Kastleninja | 1441 | 44 | 0 | 4 | 40 | 0 | 7 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.