| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 601 | Stygaaskr@live | 1400 | 40 | 9 | 7 | 24 | 0 | 1 | 1 |
| 602 | nasuo1129@psn | 1292 | 40 | 12 | 3 | 25 | 0 | 1 | 1 |
| 603 | turtlehood | 909 | 40 | 10 | 4 | 26 | 0 | 9 | 6 |
| 604 | Demophilus@psn | 1754 | 41 | 5 | 2 | 34 | 0 | 6 | 5 |
| 605 | Wolfhunt1 | 456 | 41 | 18 | 7 | 16 | 0 | 1 | 1 |
| 606 | theblu456@psn | 1135 | 42 | 17 | 11 | 14 | 0 | 8 | 4 |
| 607 | AQUAPacific | 1392 | 43 | 16 | 3 | 24 | 0 | 5 | 2 |
| 608 | maxotto1914 | 1666 | 43 | 16 | 11 | 16 | 0 | 7 | 6 |
| 609 | nukesteve | 1241 | 43 | 26 | 12 | 5 | 0 | 8 | 7 |
| 610 | _Tolich_ | 1544 | 44 | 23 | 5 | 16 | 0 | 5 | 4 |
| 611 | seropeso | 1644 | 44 | 7 | 5 | 32 | 0 | 5 | 3 |
| 612 | sauermann2503 | — | 45 | 11 | 3 | 31 | 0 | 3 | 2 |
| 613 | Aardvark_55 | 1461 | 46 | 12 | 2 | 32 | 0 | 5 | 3 |
| 614 | Fate#61 | 1660 | 47 | 24 | 13 | 10 | 0 | 9 | 6 |
| 615 | Gotye5859@live | 1566 | 47 | 15 | 6 | 26 | 0 | 6 | 5 |
| 616 | ehddnd03 | 1444 | 47 | 13 | 9 | 25 | 0 | 9 | 7 |
| 617 | kclman0 | 1135 | 47 | 15 | 12 | 20 | 0 | 4 | 4 |
| 618 | DAYMONDEATH | 1878 | 48 | 11 | 4 | 33 | 0 | 4 | 3 |
| 619 | FaceTheBomb | 682 | 49 | 10 | 4 | 35 | 0 | 3 | 2 |
| 620 | saiun11_jp | 1357 | 49 | 4 | 5 | 40 | 0 | 4 | 3 |
| 621 | GhostGamer_M@psn | 1485 | 50 | 3 | 1 | 46 | 0 | 5 | 4 |
| 622 | PPSh41 | 1845 | 50 | 7 | 12 | 31 | 0 | 5 | 3 |
| 623 | Peterpuncher | 1865 | 50 | 8 | 7 | 35 | 0 | 4 | 3 |
| 624 | donlevi021@psn | 1113 | 50 | 12 | 15 | 23 | 0 | 4 | 2 |
| 625 | you_are_autist | 400 | 51 | 16 | 0 | 35 | 0 | 11 | 8 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.