| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 351 | DarkLink892 | 1151 | 13 | 13 | 0 | 0 | 0 | 5 | 4 |
| 352 | Kastleninja | 1442 | 13 | 13 | 0 | 0 | 0 | 2 | 2 |
| 353 | PutnikO_Lawrence | 1302 | 13 | 13 | 0 | 0 | 0 | 2 | 2 |
| 354 | SadThrone293776@live | 610 | 13 | 13 | 0 | 0 | 0 | 1 | 1 |
| 355 | SeattleDuck14@live | — | 13 | 13 | 0 | 0 | 0 | 3 | 2 |
| 356 | jay0stery@live | — | 13 | 13 | 0 | 0 | 0 | 5 | 4 |
| 357 | parkypark2004@live | — | 13 | 13 | 0 | 0 | 0 | 3 | 1 |
| 358 | peace2allmankind | — | 13 | 13 | 0 | 0 | 0 | 2 | 1 |
| 359 | r3312 | 1255 | 13 | 13 | 0 | 0 | 0 | 4 | 4 |
| 360 | Askl | 1886 | 14 | 14 | 0 | 0 | 0 | 3 | 3 |
| 361 | BlazenedDude@live | 1008 | 14 | 14 | 0 | 0 | 0 | 1 | 1 |
| 362 | ChevalJ | 1690 | 14 | 14 | 0 | 0 | 0 | 2 | 1 |
| 363 | Human1223445 | 798 | 14 | 14 | 0 | 0 | 0 | 4 | 3 |
| 364 | Superhotchil@psn | 1200 | 14 | 14 | 0 | 0 | 0 | 3 | 1 |
| 365 | TJack123Hill | 894 | 14 | 14 | 0 | 0 | 0 | 3 | 2 |
| 366 | minibomer5737@live | — | 14 | 14 | 0 | 0 | 0 | 3 | 2 |
| 367 | privatejhet | 524 | 14 | 14 | 0 | 0 | 0 | 4 | 3 |
| 368 | Ch1n-_-Ch1n@psn | 1221 | 15 | 15 | 0 | 0 | 0 | 3 | 3 |
| 369 | Mentalfreak644 | — | 15 | 15 | 0 | 0 | 0 | 4 | 2 |
| 370 | minion03 | 1362 | 15 | 15 | 0 | 0 | 0 | 4 | 3 |
| 371 | Jens109 | 401 | 16 | 16 | 0 | 0 | 0 | 3 | 2 |
| 372 | LEDERFACEuwu@psn | 1123 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 373 | RangerBlaze77@psn | 1591 | 16 | 16 | 0 | 0 | 0 | 4 | 2 |
| 374 | depresso02 | — | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 375 | eillo435 | — | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.