| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | 24БР | 1499 | 65 | 0 | 2 | 63 | 0 | 9 | 8 |
| 152 | DonPiedra78 | 1514 | 65 | 0 | 9 | 56 | 0 | 6 | 4 |
| 153 | Knight_RU#1 | 1436 | 65 | 0 | 14 | 51 | 0 | 9 | 6 |
| 154 | KrOKoT | 1829 | 65 | 0 | 5 | 60 | 0 | 5 | 5 |
| 155 | TuziCat | 1559 | 65 | 0 | 1 | 64 | 0 | 7 | 3 |
| 156 | gaben1981 | 1373 | 65 | 0 | 13 | 52 | 0 | 7 | 5 |
| 157 | landed-she43@psn | 816 | 65 | 0 | 8 | 57 | 0 | 6 | 4 |
| 158 | 汉世宗孝武皇度刘彻 | 1606 | 65 | 0 | 5 | 60 | 0 | 6 | 3 |
| 159 | silvery_shale1@psn | 400 | 64 | 0 | 7 | 57 | 0 | 6 | 6 |
| 160 | GRACzEK1 | 1536 | 63 | 0 | 5 | 58 | 0 | 6 | 4 |
| 161 | wasabi-rojo80@psn | 1090 | 63 | 0 | 2 | 61 | 0 | 6 | 6 |
| 162 | darling-dragon4@psn | 400 | 62 | 0 | 4 | 58 | 0 | 3 | 3 |
| 163 | DoldmanD | 1234 | 61 | 0 | 11 | 50 | 0 | 6 | 3 |
| 164 | HitMe#2 | 700 | 61 | 0 | 2 | 59 | 0 | 5 | 4 |
| 165 | Error0742807@live | 938 | 60 | 0 | 9 | 51 | 0 | 6 | 3 |
| 166 | loicquentin74@psn | 1283 | 60 | 0 | 5 | 55 | 0 | 6 | 3 |
| 167 | stonehouse | 1822 | 60 | 0 | 0 | 60 | 0 | 5 | 3 |
| 168 | AQUAPacific | 1393 | 59 | 0 | 4 | 55 | 0 | 3 | 2 |
| 169 | Fester_The_Uncle | 1128 | 59 | 0 | 16 | 43 | 0 | 12 | 11 |
| 170 | ManWithLargeStic | — | 59 | 0 | 15 | 44 | 0 | 4 | 2 |
| 171 | Ded_s_berdankoy | 1539 | 58 | 0 | 3 | 55 | 0 | 7 | 5 |
| 172 | Lacrisum@live | 400 | 58 | 0 | 6 | 52 | 0 | 5 | 4 |
| 173 | Lordofpleds | 633 | 58 | 0 | 4 | 54 | 0 | 9 | 5 |
| 174 | Pioneer387 | 400 | 58 | 0 | 7 | 51 | 0 | 5 | 5 |
| 175 | TomasRCZ | 1290 | 58 | 0 | 13 | 45 | 0 | 6 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.