| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | IskanderSubaev@psn | — | 54 | 0 | 16 | 38 | 0 | 8 | 7 |
| 202 | bloodofdeath | 1704 | 54 | 0 | 1 | 53 | 0 | 5 | 2 |
| 203 | wherethebox | 1551 | 54 | 0 | 2 | 52 | 0 | 9 | 6 |
| 204 | AWIAR | — | 53 | 0 | 3 | 50 | 0 | 2 | 1 |
| 205 | AyasakiHayate | 1341 | 53 | 0 | 0 | 53 | 0 | 5 | 3 |
| 206 | CHEKAN52 | 400 | 53 | 0 | 8 | 45 | 0 | 7 | 7 |
| 207 | Gweedo316@live | 930 | 53 | 0 | 2 | 51 | 0 | 1 | 1 |
| 208 | SzabiEzredes12 | 930 | 52 | 0 | 3 | 49 | 0 | 6 | 3 |
| 209 | deedeechip2014@psn | 1487 | 52 | 0 | 0 | 52 | 0 | 2 | 2 |
| 210 | xaxaxa--- | 678 | 52 | 0 | 7 | 45 | 0 | 8 | 6 |
| 211 | B_A_L_B | 625 | 51 | 0 | 13 | 38 | 0 | 11 | 11 |
| 212 | FRENCHCLINT@live | 1948 | 51 | 0 | 5 | 46 | 0 | 8 | 4 |
| 213 | MISATO#2 | 1183 | 51 | 0 | 0 | 51 | 0 | 4 | 4 |
| 214 | Petme | 932 | 51 | 0 | 6 | 45 | 0 | 6 | 3 |
| 215 | Proken1201 | 1289 | 51 | 0 | 4 | 47 | 0 | 4 | 2 |
| 216 | bubbis90@psn | 400 | 51 | 0 | 13 | 38 | 0 | 7 | 6 |
| 217 | toramaru-55@psn | 1432 | 51 | 0 | 11 | 40 | 0 | 2 | 1 |
| 218 | 苏维埃战士tank123 | 1123 | 51 | 0 | 7 | 44 | 0 | 6 | 5 |
| 219 | ClickedFerret20@psn | 691 | 50 | 0 | 1 | 49 | 0 | 4 | 3 |
| 220 | White_Knight_24 | — | 50 | 0 | 9 | 41 | 0 | 8 | 4 |
| 221 | cripplesmurf | 1612 | 50 | 0 | 11 | 39 | 0 | 4 | 2 |
| 222 | mopasaa | 1504 | 50 | 0 | 3 | 47 | 0 | 3 | 2 |
| 223 | GlückAuf | 511 | 49 | 0 | 6 | 43 | 0 | 3 | 3 |
| 224 | JackChurchill28 | 1673 | 49 | 0 | 10 | 39 | 0 | 6 | 4 |
| 225 | dinosaur437tame@psn | 937 | 49 | 0 | 1 | 48 | 0 | 5 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.