| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 26 | LLamaboi4270@live | 419 | 104 | 79 | 25 | 0 | 0 | 5 | 3 |
| 27 | OggeKing | 1940 | 103 | 82 | 21 | 0 | 0 | 5 | 4 |
| 28 | Themodernwar | 1144 | 103 | 48 | 55 | 0 | 0 | 7 | 5 |
| 29 | MaruchanReal@psn | 696 | 101 | 79 | 22 | 0 | 0 | 5 | 3 |
| 30 | Angedelamort | 1169 | 100 | 84 | 16 | 0 | 0 | 3 | 2 |
| 31 | ällystimängysti | — | 94 | 79 | 15 | 0 | 0 | 8 | 3 |
| 32 | Avoggadro | 1858 | 91 | 73 | 18 | 0 | 0 | 3 | 2 |
| 33 | Bantuross | — | 91 | 71 | 20 | 0 | 0 | 3 | 2 |
| 34 | TheHolyWelshmaN@live | 1345 | 91 | 65 | 26 | 0 | 0 | 1 | 1 |
| 35 | NakyDiat | 1137 | 90 | 85 | 5 | 0 | 0 | 4 | 4 |
| 36 | THEWAAA | — | 89 | 56 | 33 | 0 | 0 | 1 | 1 |
| 37 | ᄀᆨᄀᆨ | 1424 | 88 | 79 | 9 | 0 | 0 | 3 | 3 |
| 38 | CrippleStinkies@live | — | 87 | 63 | 24 | 0 | 0 | 4 | 2 |
| 39 | TANK0467 | — | 85 | 64 | 21 | 0 | 0 | 4 | 2 |
| 40 | SeggSour6@live | 840 | 82 | 71 | 11 | 0 | 0 | 3 | 3 |
| 41 | HomelessOreo218@live | 1545 | 81 | 63 | 18 | 0 | 0 | 2 | 2 |
| 42 | Angelfighter52@psn | 1188 | 78 | 49 | 29 | 0 | 0 | 1 | 1 |
| 43 | KIVI101 | 1788 | 78 | 65 | 13 | 0 | 0 | 3 | 3 |
| 44 | _ЁЛКА_157_ | 444 | 78 | 73 | 5 | 0 | 0 | 5 | 3 |
| 45 | WildRifle420@psn | 1388 | 77 | 65 | 12 | 0 | 0 | 3 | 2 |
| 46 | DUDE111 | — | 76 | 64 | 12 | 0 | 0 | 3 | 2 |
| 47 | Numancia12@psn | 1510 | 76 | 73 | 3 | 0 | 0 | 5 | 4 |
| 48 | Tow_Wilkoklak | — | 75 | 68 | 7 | 0 | 0 | 6 | 2 |
| 49 | defacegunmen@psn | 861 | 74 | 47 | 27 | 0 | 0 | 2 | 2 |
| 50 | sweetkiller96@live | 1229 | 73 | 63 | 10 | 0 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.