| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | PearAndApples | 1650 | 71 | 61 | 10 | 0 | 0 | 2 | 1 |
| 52 | rokgrablje | — | 71 | 55 | 16 | 0 | 0 | 4 | 3 |
| 53 | GradualAbyss974@live | — | 70 | 47 | 23 | 0 | 0 | 2 | 1 |
| 54 | mdb624tb@psn | — | 70 | 55 | 15 | 0 | 0 | 2 | 2 |
| 55 | kemom17 | 1334 | 69 | 56 | 13 | 0 | 0 | 5 | 3 |
| 56 | ziper-idoso7@psn | 400 | 66 | 53 | 13 | 0 | 0 | 6 | 2 |
| 57 | baylor1422@psn | — | 65 | 54 | 11 | 0 | 0 | 1 | 1 |
| 58 | Bollwerk45 | 1775 | 64 | 48 | 16 | 0 | 0 | 4 | 4 |
| 59 | Capitaine-REX-57@psn | 1195 | 64 | 50 | 14 | 0 | 0 | 5 | 4 |
| 60 | TheReagalSeagull | — | 64 | 48 | 16 | 0 | 0 | 2 | 2 |
| 61 | BBandit012 | — | 63 | 48 | 15 | 0 | 0 | 1 | 1 |
| 62 | Churchill_AVRE_@psn | 400 | 63 | 52 | 11 | 0 | 0 | 5 | 5 |
| 63 | StGGC_Rukuriri@psn | 1862 | 63 | 57 | 6 | 0 | 0 | 6 | 4 |
| 64 | f7b7ot586m | 738 | 63 | 53 | 10 | 0 | 0 | 1 | 1 |
| 65 | banzaiattack1945@psn | 1611 | 61 | 59 | 2 | 0 | 0 | 1 | 1 |
| 66 | franznel12 | 1002 | 61 | 43 | 18 | 0 | 0 | 5 | 3 |
| 67 | Nebmel@live | 1238 | 58 | 53 | 5 | 0 | 0 | 5 | 4 |
| 68 | Silver_wolf_v12@psn | 503 | 58 | 38 | 20 | 0 | 0 | 5 | 4 |
| 69 | batueviv83 | 1266 | 57 | 45 | 12 | 0 | 0 | 2 | 1 |
| 70 | eyelesslone | 1865 | 56 | 44 | 12 | 0 | 0 | 2 | 2 |
| 71 | sahar70@psn | 1516 | 56 | 46 | 10 | 0 | 0 | 2 | 1 |
| 72 | RomaNtik17 | 1041 | 55 | 45 | 10 | 0 | 0 | 5 | 3 |
| 73 | abdinator6969 | 1016 | 55 | 47 | 8 | 0 | 0 | 5 | 2 |
| 74 | lsdfasdflkjasdf | — | 54 | 44 | 10 | 0 | 0 | 2 | 2 |
| 75 | ItsKyanSaro | 1761 | 53 | 31 | 22 | 0 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.