| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2301 | 尹川川 | — | 43 | 26 | 17 | 0 | 0 | 2 | 2 |
| 2302 | Federico2634@live | — | 44 | 38 | 6 | 0 | 0 | 1 | 1 |
| 2303 | KV15256447 | 1653 | 44 | 23 | 21 | 0 | 0 | 1 | 1 |
| 2304 | MihailSTIXa | 1479 | 44 | 35 | 9 | 0 | 0 | 2 | 2 |
| 2305 | Pugo4life | 1683 | 44 | 30 | 14 | 0 | 0 | 3 | 3 |
| 2306 | RognarRus | 1735 | 44 | 36 | 8 | 0 | 0 | 2 | 2 |
| 2307 | TELEGUN_102_pl | — | 44 | 38 | 6 | 0 | 0 | 1 | 1 |
| 2308 | VojinLiska | 1680 | 44 | 41 | 3 | 0 | 0 | 2 | 1 |
| 2309 | mechanicussusok | — | 44 | 37 | 7 | 0 | 0 | 1 | 1 |
| 2310 | thorcito2394 | 1496 | 44 | 29 | 15 | 0 | 0 | 4 | 4 |
| 2311 | xxXReKKXxx@live | 1228 | 44 | 27 | 17 | 0 | 0 | 7 | 6 |
| 2312 | Africaner79 | 956 | 45 | 26 | 19 | 0 | 0 | 3 | 2 |
| 2313 | B3121566@live | 1708 | 45 | 27 | 18 | 0 | 0 | 5 | 3 |
| 2314 | Big_Baner | 968 | 45 | 34 | 11 | 0 | 0 | 2 | 1 |
| 2315 | Botella_ | 775 | 45 | 30 | 15 | 0 | 0 | 3 | 2 |
| 2316 | PocketJam945984@live | 1584 | 45 | 35 | 10 | 0 | 0 | 2 | 1 |
| 2317 | RobEsdale93@live | 587 | 45 | 32 | 13 | 0 | 0 | 3 | 3 |
| 2318 | Srg_Perkozeq | — | 45 | 33 | 12 | 0 | 0 | 2 | 1 |
| 2319 | daviasaka6 | — | 45 | 38 | 7 | 0 | 0 | 8 | 4 |
| 2320 | gazzerbm | 830 | 45 | 32 | 13 | 0 | 0 | 5 | 3 |
| 2321 | lex10149 | — | 45 | 16 | 29 | 0 | 0 | 5 | 5 |
| 2322 | szelesi | — | 45 | 39 | 6 | 0 | 0 | 2 | 1 |
| 2323 | FullMetal1A9@psn | — | 46 | 41 | 5 | 0 | 0 | 5 | 2 |
| 2324 | HySon#1 | 1411 | 46 | 36 | 10 | 0 | 0 | 3 | 3 |
| 2325 | LE_5fou@psn | 677 | 46 | 33 | 13 | 0 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.