| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3026 | Starcat#4 | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3027 | Staya85 | 1675 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3028 | SweinMcBoarem | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3029 | TJ1462046 | 1079 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3030 | TMarshMM | 1462 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3031 | Temporis#1 | 937 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3032 | TheCashMan4595@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3033 | TheKingFish3304@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3034 | Thefakepro12345@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3035 | Toad90472 | 1313 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3036 | TorukMakto2990@live | 505 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3037 | Tytytoomuch@live | 437 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3038 | UltimateHelHound | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3039 | Unkn0wn91789748@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3040 | VIPROSILVER@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3041 | VirtOCh | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3042 | VitreousLeaf749@live | 1141 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3043 | VoDSOUL@live | 412 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3044 | Void2500@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3045 | WallacyNasciment@psn | 713 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3046 | WavingBadger594@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3047 | Wertzuiosoldat | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3048 | Wilke51@live | 964 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3049 | WoolyWallnut@live | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3050 | Xochus@live | 941 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.