| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3051 | SMKSVK@live | 1106 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3052 | SNIPERFOX999893@live | 1404 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3053 | Salamama71@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3054 | SamuraiX13X@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3055 | Sanguinius#4 | 1601 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3056 | Scaniaboy22__ | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3057 | ShadedJake@live | 1062 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3058 | Shadowdog1911@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3059 | SiIverRaven#1 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3060 | Skepaaaa@live | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3061 | Slatyushka | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3062 | SmurfHouse5@psn | 1033 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3063 | Spogetto | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3064 | SquashyArrow759@live | 908 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3065 | Stahlsturmjager2@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3066 | Starcat#4 | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3067 | SweinMcBoarem | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3068 | TJ1462046 | 1079 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3069 | TMarshMM | 1462 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3070 | Temporis#1 | 937 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3071 | TheCashMan4595@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3072 | TheKingFish3304@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3073 | Thefakepro12345@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3074 | Toad90472 | 1313 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3075 | TorukMakto2990@live | 505 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.