| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3226 | TorukMakto2990@live | 505 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3227 | Tytytoomuch@live | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3228 | UltimateHelHound | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3229 | Unkn0wn91789748@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3230 | VIPROSILVER@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3231 | VirtOCh | 974 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3232 | VitreousLeaf749@live | 1141 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3233 | VoDSOUL@live | 412 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3234 | Void2500@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3235 | WallacyNasciment@psn | 713 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3236 | WavingBadger594@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3237 | Wilke51@live | 964 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3238 | WoolyWallnut@live | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3239 | Xochus@live | 941 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3240 | XxD34DLYLOCUSTxX | 1434 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3241 | Yyy11049@live | 1068 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3242 | Z1ktorb1 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3243 | Zima_65 | 1550 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3244 | ZombieGrogu7885@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3245 | aarr1ff3012 | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3246 | aejinandeus | 403 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3247 | alex387899@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3248 | andrewdeppy | 439 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3249 | antoniestacogido@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3250 | apex512 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.