| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 551 | Hollyworm | 1112 | 64 | 41 | 23 | 0 | 0 | 5 | 2 |
| 552 | MaksitoPL | — | 64 | 56 | 8 | 0 | 0 | 6 | 2 |
| 553 | Overwatch202 | 1719 | 64 | 47 | 17 | 0 | 0 | 3 | 3 |
| 554 | espelho-nuclear1@psn | 628 | 64 | 55 | 9 | 0 | 0 | 4 | 3 |
| 555 | mestre-surdo6@psn | 400 | 64 | 58 | 6 | 0 | 0 | 6 | 3 |
| 556 | roysovproductio | 1270 | 64 | 51 | 13 | 0 | 0 | 3 | 1 |
| 557 | thelichking1256 | 1317 | 64 | 46 | 18 | 0 | 0 | 12 | 5 |
| 558 | AntonKherson | 1462 | 63 | 43 | 20 | 0 | 0 | 8 | 4 |
| 559 | Courtmaster10@live | — | 63 | 38 | 25 | 0 | 0 | 1 | 1 |
| 560 | Praetorian4112 | 1838 | 63 | 48 | 15 | 0 | 0 | 5 | 2 |
| 561 | TumbaUmbaBD | 582 | 63 | 41 | 22 | 0 | 0 | 7 | 4 |
| 562 | Velobosss | 1636 | 63 | 55 | 8 | 0 | 0 | 6 | 3 |
| 563 | invalid_meatman@psn | 1614 | 63 | 44 | 19 | 0 | 0 | 8 | 4 |
| 564 | wyatt201132 | — | 63 | 53 | 10 | 0 | 0 | 3 | 2 |
| 565 | ANDRR#1 | 1731 | 62 | 47 | 15 | 0 | 0 | 4 | 3 |
| 566 | FlyingChannel15@live | — | 62 | 42 | 20 | 0 | 0 | 6 | 3 |
| 567 | H3NT41_MauAdri | 1701 | 62 | 50 | 12 | 0 | 0 | 5 | 2 |
| 568 | HAVNTAKLOU@psn | 400 | 62 | 42 | 20 | 0 | 0 | 10 | 8 |
| 569 | TylerDurdan#1 | 1365 | 62 | 35 | 27 | 0 | 0 | 4 | 2 |
| 570 | Wlad_87 | 1077 | 62 | 40 | 22 | 0 | 0 | 7 | 4 |
| 571 | hoshiumeko@live | — | 62 | 55 | 7 | 0 | 0 | 1 | 1 |
| 572 | mxzfun | 1474 | 62 | 54 | 8 | 0 | 0 | 3 | 3 |
| 573 | purtov_anatoli | 1283 | 62 | 40 | 22 | 0 | 0 | 6 | 5 |
| 574 | yyw461zyj3 (AI) | — | 62 | 36 | 26 | 0 | 0 | 1 | 1 |
| 575 | тяжело#2 | — | 62 | 52 | 10 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.