| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | Darkhunter117 | — | 118 | 84 | 34 | 0 | 0 | 8 | 5 |
| 202 | GusSwayze | 1450 | 118 | 86 | 32 | 0 | 0 | 13 | 5 |
| 203 | IsneakAround@live | 418 | 118 | 103 | 15 | 0 | 0 | 4 | 4 |
| 204 | O1b7734 | 1622 | 118 | 80 | 38 | 0 | 0 | 10 | 6 |
| 205 | ____Napster | 1692 | 117 | 100 | 17 | 0 | 0 | 11 | 7 |
| 206 | -Riks- | 1967 | 116 | 61 | 55 | 0 | 0 | 13 | 5 |
| 207 | Gooombaladi@live | — | 116 | 86 | 30 | 0 | 0 | 6 | 4 |
| 208 | SinisterCrab7@live | — | 116 | 98 | 18 | 0 | 0 | 4 | 2 |
| 209 | Terpzzz | 2018 | 116 | 87 | 29 | 0 | 0 | 4 | 3 |
| 210 | -r-o-m-a- | 430 | 115 | 99 | 16 | 0 | 0 | 6 | 3 |
| 211 | DeadMatch96 | 1684 | 115 | 73 | 42 | 0 | 0 | 9 | 6 |
| 212 | POPERdelli | — | 115 | 81 | 32 | 2 | 0 | 3 | 2 |
| 213 | PoliMakaroni | 849 | 115 | 76 | 39 | 0 | 0 | 5 | 3 |
| 214 | K0teyka_ | 1260 | 114 | 87 | 27 | 0 | 0 | 8 | 5 |
| 215 | BigHouncho@live | — | 113 | 83 | 30 | 0 | 0 | 6 | 4 |
| 216 | Brosus35 | 888 | 113 | 58 | 40 | 15 | 0 | 7 | 5 |
| 217 | CKuJIbI4 | 1736 | 113 | 100 | 13 | 0 | 0 | 4 | 3 |
| 218 | MeowMan_222@psn | — | 113 | 83 | 30 | 0 | 0 | 1 | 1 |
| 219 | Pixel_Nick | 1557 | 113 | 92 | 21 | 0 | 0 | 13 | 5 |
| 220 | Taki_taki | 1572 | 113 | 68 | 45 | 0 | 0 | 10 | 8 |
| 221 | lautarogoni345 | 1126 | 113 | 71 | 42 | 0 | 0 | 8 | 5 |
| 222 | Blop90 | 1076 | 112 | 75 | 37 | 0 | 0 | 12 | 6 |
| 223 | CиСя | 1889 | 112 | 86 | 26 | 0 | 0 | 13 | 7 |
| 224 | HoldThisAIM9M | 572 | 112 | 98 | 14 | 0 | 0 | 7 | 4 |
| 225 | RusFootbik@live | — | 112 | 66 | 46 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.