| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | PutinOverlord | 1732 | 302 | 235 | 67 | 0 | 0 | 4 | 4 |
| 2 | M0NG00ZE | 1670 | 242 | 142 | 100 | 0 | 0 | 6 | 6 |
| 3 | mikopozo@psn | 1138 | 234 | 201 | 33 | 0 | 0 | 11 | 9 |
| 4 | totaalvoetbal12 | 1750 | 207 | 162 | 45 | 0 | 0 | 10 | 7 |
| 5 | R_U_S_S_I_A_N | 400 | 205 | 171 | 34 | 0 | 0 | 12 | 12 |
| 6 | AZART74 | 1199 | 150 | 125 | 25 | 0 | 0 | 11 | 9 |
| 7 | Drifter3A | 1771 | 148 | 127 | 21 | 0 | 0 | 7 | 5 |
| 8 | DSbro3 | 2244 | 121 | 85 | 36 | 0 | 0 | 3 | 2 |
| 9 | Ryoshiba#1 | 1273 | 114 | 86 | 28 | 0 | 0 | 7 | 6 |
| 10 | sergio695@live | 1123 | 103 | 94 | 9 | 0 | 0 | 4 | 3 |
| 11 | 왕재필 | 1908 | 92 | 75 | 17 | 0 | 0 | 4 | 4 |
| 12 | Bob12344767@live | 615 | 91 | 80 | 11 | 0 | 0 | 14 | 9 |
| 13 | 1stScrax | 1322 | 87 | 52 | 35 | 0 | 0 | 3 | 3 |
| 14 | JohnCabbageRoll@live | 720 | 87 | 66 | 21 | 0 | 0 | 3 | 3 |
| 15 | WAVIE0078832@live | 472 | 83 | 73 | 10 | 0 | 0 | 7 | 3 |
| 16 | juajhfr | 1606 | 80 | 63 | 17 | 0 | 0 | 6 | 4 |
| 17 | rabbjh (AI) | — | 72 | 53 | 19 | 0 | 0 | 2 | 1 |
| 18 | bloodhound92 | 466 | 65 | 46 | 19 | 0 | 0 | 8 | 6 |
| 19 | willivanilli8400@psn | 837 | 64 | 59 | 5 | 0 | 0 | 3 | 2 |
| 20 | jediForce | 1585 | 63 | 52 | 11 | 0 | 0 | 3 | 2 |
| 21 | MaxParToo | 1559 | 61 | 59 | 2 | 0 | 0 | 6 | 2 |
| 22 | PelvicWhiplash | 1812 | 61 | 43 | 18 | 0 | 0 | 1 | 1 |
| 23 | forever81194 | 1094 | 56 | 49 | 7 | 0 | 0 | 6 | 4 |
| 24 | Old_Raiden | 1589 | 53 | 45 | 8 | 0 | 0 | 2 | 2 |
| 25 | RaccoonRuby6206@live | — | 53 | 48 | 5 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.