| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1126 | Rashford229705@live | 679 | 10 | 5 | 5 | 0 | 0 | 2 | 2 |
| 1127 | Slippking (AI) | — | 10 | 10 | 0 | 0 | 0 | 1 | 1 |
| 1128 | Tenni_Bear | 1250 | 10 | 7 | 3 | 0 | 0 | 2 | 1 |
| 1129 | TheLittleBlack | 400 | 10 | 5 | 5 | 0 | 0 | 1 | 1 |
| 1130 | Tomondain7 (AI) | — | 10 | 10 | 0 | 0 | 0 | 2 | 2 |
| 1131 | VTXZ0@live | 1041 | 10 | 4 | 6 | 0 | 0 | 4 | 3 |
| 1132 | Vitalrak | 1003 | 10 | 5 | 5 | 0 | 0 | 2 | 2 |
| 1133 | XxBlade88401@psn | 526 | 10 | 8 | 2 | 0 | 0 | 1 | 1 |
| 1134 | bombod | — | 10 | 10 | 0 | 0 | 0 | 1 | 1 |
| 1135 | haiger22619 | — | 10 | 10 | 0 | 0 | 0 | 2 | 2 |
| 1136 | kaito22322 | 1534 | 10 | 7 | 3 | 0 | 0 | 2 | 2 |
| 1137 | koss36 | 637 | 10 | 3 | 7 | 0 | 0 | 1 | 1 |
| 1138 | mfface (AI) | — | 10 | 10 | 0 | 0 | 0 | 1 | 1 |
| 1139 | sscekic16 | 1434 | 10 | 4 | 6 | 0 | 0 | 4 | 3 |
| 1140 | tankimasika | — | 10 | 2 | 8 | 0 | 0 | 1 | 1 |
| 1141 | wolotek#1 | 855 | 10 | 7 | 3 | 0 | 0 | 2 | 1 |
| 1142 | woodenpoladdos (AI) | — | 10 | 10 | 0 | 0 | 0 | 1 | 1 |
| 1143 | worldtester323@psn | 1100 | 10 | 7 | 3 | 0 | 0 | 2 | 1 |
| 1144 | xXSiboOGGXx@live | 603 | 10 | 10 | 0 | 0 | 0 | 1 | 1 |
| 1145 | yeraa_SS@psn | 1804 | 10 | 7 | 3 | 0 | 0 | 2 | 1 |
| 1146 | ArhangelLucious | 1513 | 11 | 3 | 8 | 0 | 0 | 3 | 1 |
| 1147 | BlackCharugo (AI) | — | 11 | 11 | 0 | 0 | 0 | 2 | 1 |
| 1148 | BonnGeKen (AI) | — | 11 | 11 | 0 | 0 | 0 | 1 | 1 |
| 1149 | Cakemboy19125 (AI) | — | 11 | 11 | 0 | 0 | 0 | 1 | 1 |
| 1150 | Evthetanker | 400 | 11 | 4 | 7 | 0 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.