| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1226 | wexriqu5r (AI) | — | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 1227 | МАмиЛошары1969 | 1308 | 17 | 6 | 11 | 0 | 0 | 5 | 3 |
| 1228 | CMBTHoneyBadger@live | 524 | 18 | 12 | 6 | 0 | 0 | 3 | 2 |
| 1229 | CreepinTim420@live | 1366 | 18 | 7 | 11 | 0 | 0 | 5 | 2 |
| 1230 | GUGECatSan (AI) | — | 18 | 18 | 0 | 0 | 0 | 1 | 1 |
| 1231 | LV-BTR@psn | — | 18 | 11 | 7 | 0 | 0 | 3 | 1 |
| 1232 | Saracen00 | — | 18 | 14 | 4 | 0 | 0 | 2 | 1 |
| 1233 | arnargeir123 | 854 | 18 | 13 | 5 | 0 | 0 | 1 | 1 |
| 1234 | gerryg09@psn | — | 18 | 9 | 9 | 0 | 0 | 4 | 2 |
| 1235 | lookoaloko@psn | 983 | 18 | 4 | 14 | 0 | 0 | 3 | 3 |
| 1236 | oi78656754@psn | 400 | 18 | 8 | 10 | 0 | 0 | 3 | 2 |
| 1237 | pureswavyy@psn | 1374 | 18 | 10 | 8 | 0 | 0 | 3 | 3 |
| 1238 | tyjagamer | — | 18 | 3 | 15 | 0 | 0 | 4 | 3 |
| 1239 | yeaferism | 1346 | 18 | 10 | 8 | 0 | 0 | 1 | 1 |
| 1240 | Chubb0223@psn | 954 | 19 | 12 | 7 | 0 | 0 | 2 | 2 |
| 1241 | Nick | — | 19 | 19 | 0 | 0 | 0 | 2 | 2 |
| 1242 | Tamenkov118 (AI) | — | 19 | 19 | 0 | 0 | 0 | 2 | 2 |
| 1243 | TheNaozaPion | — | 19 | 19 | 0 | 0 | 0 | 1 | 1 |
| 1244 | WangKez (AI) | — | 19 | 19 | 0 | 0 | 0 | 1 | 1 |
| 1245 | _2b8z1qsxs | 1140 | 19 | 6 | 13 | 0 | 0 | 2 | 2 |
| 1246 | hubbles92122 | — | 19 | 19 | 0 | 0 | 0 | 2 | 2 |
| 1247 | lollo10-bet@psn | — | 19 | 11 | 8 | 0 | 0 | 1 | 1 |
| 1248 | rubheken (AI) | — | 19 | 19 | 0 | 0 | 0 | 1 | 1 |
| 1249 | tvp1209gaming | 556 | 19 | 11 | 8 | 0 | 0 | 5 | 4 |
| 1250 | Japan_Killer | — | 20 | 5 | 15 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.