| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | eltito_Rober_@psn | 720 | 32 | 21 | 11 | 0 | 0 | 3 | 2 |
| 77 | mapache_osado336#1 | 1296 | 32 | 18 | 14 | 0 | 0 | 4 | 3 |
| 78 | mindListener | 1002 | 31 | 12 | 19 | 0 | 0 | 8 | 5 |
| 79 | JeffreyYG_19@psn | 1031 | 30 | 20 | 10 | 0 | 0 | 2 | 1 |
| 80 | KingYelow220@live | 453 | 30 | 24 | 6 | 0 | 0 | 2 | 2 |
| 81 | gamerdark_54 | 433 | 30 | 16 | 14 | 0 | 0 | 8 | 4 |
| 82 | AllPatto (AI) | — | 29 | 29 | 0 | 0 | 0 | 2 | 1 |
| 83 | Slartibartfast97 | 2030 | 29 | 27 | 2 | 0 | 0 | 2 | 1 |
| 84 | pItivier | 866 | 29 | 19 | 10 | 0 | 0 | 1 | 1 |
| 85 | ZLOй | 628 | 28 | 17 | 11 | 0 | 0 | 2 | 1 |
| 86 | epicZACK236 | 400 | 28 | 7 | 21 | 0 | 0 | 3 | 3 |
| 87 | Bongyrito | 1793 | 27 | 21 | 6 | 0 | 0 | 5 | 3 |
| 88 | DexterBahNie | 642 | 27 | 19 | 8 | 0 | 0 | 6 | 3 |
| 89 | RICARDOOOW9729@live | 785 | 27 | 13 | 14 | 0 | 0 | 2 | 1 |
| 90 | Random-Asian | 747 | 27 | 11 | 16 | 0 | 0 | 8 | 3 |
| 91 | БолитОчко | 1570 | 27 | 16 | 11 | 0 | 0 | 4 | 4 |
| 92 | Kwaiunlocked@live | — | 26 | 18 | 8 | 0 | 0 | 3 | 1 |
| 93 | granada#2 | 401 | 26 | 15 | 11 | 0 | 0 | 4 | 2 |
| 94 | overthecowsmoon | 1670 | 26 | 11 | 15 | 0 | 0 | 2 | 2 |
| 95 | HellRaiser#7 | 1081 | 25 | 15 | 10 | 0 | 0 | 5 | 3 |
| 96 | cosmetic-arrow87@psn | — | 25 | 15 | 10 | 0 | 0 | 1 | 1 |
| 97 | vms2012 | — | 25 | 19 | 6 | 0 | 0 | 3 | 2 |
| 98 | AtxTonito@live | 400 | 24 | 12 | 12 | 0 | 0 | 3 | 3 |
| 99 | Balandis#1 | 652 | 24 | 12 | 12 | 0 | 0 | 1 | 1 |
| 100 | FLEX-Random13@psn | — | 24 | 15 | 9 | 0 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.