| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 251 | ryanhorsman | 1317 | 42 | 32 | 10 | 0 | 0 | 2 | 2 |
| 252 | swiderek824 | 1620 | 42 | 32 | 10 | 0 | 0 | 1 | 1 |
| 253 | LionDog_NooB | 1996 | 41 | 29 | 12 | 0 | 0 | 2 | 1 |
| 254 | nahomiux234@live | — | 41 | 41 | 0 | 0 | 0 | 5 | 4 |
| 255 | sambowarf | — | 41 | 35 | 6 | 0 | 0 | 6 | 3 |
| 256 | zolikabakia | — | 41 | 41 | 0 | 0 | 0 | 4 | 2 |
| 257 | ALETHELONE@psn | 400 | 40 | 31 | 9 | 0 | 0 | 8 | 4 |
| 258 | DejaWho | 1173 | 40 | 17 | 23 | 0 | 0 | 5 | 5 |
| 259 | GamesBliztYT | — | 40 | 39 | 1 | 0 | 0 | 5 | 3 |
| 260 | Miuixix@live | 400 | 40 | 17 | 23 | 0 | 0 | 9 | 5 |
| 261 | Nucli | 621 | 40 | 32 | 8 | 0 | 0 | 2 | 2 |
| 262 | Terror_Youga | 1700 | 40 | 28 | 12 | 0 | 0 | 2 | 1 |
| 263 | gapped-hammer33@psn | 464 | 40 | 15 | 25 | 0 | 0 | 7 | 5 |
| 264 | tigers_past121 | — | 40 | 35 | 5 | 0 | 0 | 3 | 2 |
| 265 | CappedTick72911@live | 859 | 39 | 37 | 2 | 0 | 0 | 2 | 1 |
| 266 | Jokis17042013@psn | 980 | 39 | 38 | 1 | 0 | 0 | 5 | 2 |
| 267 | KriegerVII | 1581 | 39 | 39 | 0 | 0 | 0 | 5 | 5 |
| 268 | Ludo10010@live | 400 | 39 | 18 | 21 | 0 | 0 | 8 | 4 |
| 269 | Shadowalro | 807 | 39 | 15 | 24 | 0 | 0 | 9 | 6 |
| 270 | Texas1523@live | — | 39 | 29 | 10 | 0 | 0 | 7 | 3 |
| 271 | mount_gamesfr_92@psn | — | 39 | 27 | 12 | 0 | 0 | 4 | 2 |
| 272 | JBGHX | — | 38 | 22 | 16 | 0 | 0 | 4 | 3 |
| 273 | Krasnichkin1980@psn | 400 | 38 | 31 | 7 | 0 | 0 | 2 | 1 |
| 274 | TMarshMM | 1462 | 38 | 15 | 23 | 0 | 0 | 5 | 3 |
| 275 | TheColdog | 1574 | 38 | 32 | 6 | 0 | 0 | 5 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.