| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1126 | xd_FadedGhost@psn | — | 33 | 32 | 1 | 0 | 0 | 5 | 2 |
| 1127 | Alex66_68 | 1547 | 34 | 23 | 11 | 0 | 0 | 1 | 1 |
| 1128 | Bjuicke@live | 1026 | 34 | 29 | 5 | 0 | 0 | 6 | 6 |
| 1129 | CdrBäne | — | 34 | 24 | 10 | 0 | 0 | 4 | 3 |
| 1130 | FlyPepper813066@live | 1992 | 34 | 29 | 5 | 0 | 0 | 5 | 4 |
| 1131 | GI-first_tofight | 720 | 34 | 32 | 2 | 0 | 0 | 6 | 5 |
| 1132 | KeTTka_B_TaTTkaX | 1018 | 34 | 28 | 6 | 0 | 0 | 2 | 2 |
| 1133 | Oleksandr071189 | 423 | 34 | 29 | 5 | 0 | 0 | 3 | 3 |
| 1134 | SG_NymphoManiaK@psn | 401 | 34 | 28 | 6 | 0 | 0 | 6 | 4 |
| 1135 | act182@psn | 430 | 34 | 32 | 2 | 0 | 0 | 1 | 1 |
| 1136 | matthew1945#1 | 482 | 34 | 29 | 5 | 0 | 0 | 2 | 1 |
| 1137 | nystulkieran2010 | 1539 | 34 | 32 | 2 | 0 | 0 | 3 | 1 |
| 1138 | spookback | 400 | 34 | 30 | 4 | 0 | 0 | 5 | 3 |
| 1139 | swallowmacan69 | — | 34 | 13 | 21 | 0 | 0 | 4 | 2 |
| 1140 | BIS_999 | 959 | 35 | 24 | 11 | 0 | 0 | 6 | 3 |
| 1141 | BozR | — | 35 | 31 | 4 | 0 | 0 | 3 | 1 |
| 1142 | DanielKT | 979 | 35 | 30 | 5 | 0 | 0 | 3 | 2 |
| 1143 | DwonG_Bui | — | 35 | 25 | 10 | 0 | 0 | 4 | 3 |
| 1144 | GRESHNIK#10 | — | 35 | 25 | 10 | 0 | 0 | 3 | 2 |
| 1145 | Mizantrop7434@live | 1506 | 35 | 30 | 5 | 0 | 0 | 3 | 1 |
| 1146 | Pinqen | 1540 | 35 | 27 | 8 | 0 | 0 | 3 | 3 |
| 1147 | Poonpii | 1353 | 35 | 27 | 8 | 0 | 0 | 2 | 2 |
| 1148 | Ruiben360#1 | — | 35 | 28 | 7 | 0 | 0 | 1 | 1 |
| 1149 | Sremolc | — | 35 | 27 | 8 | 0 | 0 | 4 | 3 |
| 1150 | blackbaron97 | 828 | 35 | 27 | 8 | 0 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.