| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1201 | Uki85301 | 655 | 40 | 33 | 7 | 0 | 0 | 6 | 6 |
| 1202 | fabien-098765@psn | 763 | 40 | 20 | 20 | 0 | 0 | 5 | 4 |
| 1203 | freikrops | 1792 | 40 | 26 | 14 | 0 | 0 | 4 | 3 |
| 1204 | katatomic09@live | — | 40 | 36 | 4 | 0 | 0 | 3 | 2 |
| 1205 | sektorgaza3 | 879 | 40 | 35 | 5 | 0 | 0 | 3 | 3 |
| 1206 | titihe | — | 40 | 30 | 10 | 0 | 0 | 3 | 2 |
| 1207 | wolf1128 | 400 | 40 | 29 | 11 | 0 | 0 | 6 | 6 |
| 1208 | Digi6123@live | 400 | 41 | 35 | 6 | 0 | 0 | 2 | 2 |
| 1209 | E3dge-5ummi7@psn | 922 | 41 | 18 | 23 | 0 | 0 | 5 | 4 |
| 1210 | Guftoven | 1198 | 41 | 37 | 4 | 0 | 0 | 5 | 4 |
| 1211 | Killingfield23 | 1398 | 41 | 25 | 16 | 0 | 0 | 3 | 1 |
| 1212 | OtaF4@live | — | 41 | 28 | 13 | 0 | 0 | 5 | 3 |
| 1213 | Rick_dom | 1853 | 41 | 33 | 8 | 0 | 0 | 5 | 5 |
| 1214 | WAGNER#53 | — | 41 | 27 | 14 | 0 | 0 | 5 | 4 |
| 1215 | awinl2 | 1334 | 41 | 37 | 4 | 0 | 0 | 2 | 1 |
| 1216 | f3mny_leclerc@psn | — | 41 | 31 | 10 | 0 | 0 | 5 | 4 |
| 1217 | 1dexed1 | 1590 | 42 | 37 | 5 | 0 | 0 | 5 | 3 |
| 1218 | BonkersLoki575@live | 770 | 42 | 27 | 15 | 0 | 0 | 8 | 7 |
| 1219 | DanishRaccoon | — | 42 | 33 | 9 | 0 | 0 | 3 | 2 |
| 1220 | Darien15996362@live | 400 | 42 | 40 | 2 | 0 | 0 | 1 | 1 |
| 1221 | IVA974VTB | — | 42 | 39 | 3 | 0 | 0 | 3 | 1 |
| 1222 | Julio_Jorge_Cjs | — | 42 | 36 | 6 | 0 | 0 | 2 | 1 |
| 1223 | Serg2424 | — | 42 | 36 | 6 | 0 | 0 | 2 | 1 |
| 1224 | TaxiLion4571856@live | — | 42 | 33 | 9 | 0 | 0 | 4 | 4 |
| 1225 | moritzh2010 | — | 42 | 28 | 14 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.