| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1251 | BullBullG | 1399 | 45 | 39 | 6 | 0 | 0 | 2 | 1 |
| 1252 | GAJINAUTISME | 424 | 45 | 41 | 4 | 0 | 0 | 3 | 1 |
| 1253 | KaNik0708@live | 1311 | 45 | 34 | 11 | 0 | 0 | 1 | 1 |
| 1254 | Marce27#1 | — | 45 | 40 | 5 | 0 | 0 | 4 | 2 |
| 1255 | RexD1no | 400 | 45 | 39 | 6 | 0 | 0 | 6 | 5 |
| 1256 | hramcovskijandre | 454 | 45 | 40 | 5 | 0 | 0 | 6 | 4 |
| 1257 | BIGbomm | 1602 | 46 | 41 | 5 | 0 | 0 | 2 | 2 |
| 1258 | Billibons1988 | 1372 | 46 | 39 | 7 | 0 | 0 | 4 | 4 |
| 1259 | Chucknoris7420@live | — | 46 | 24 | 22 | 0 | 0 | 6 | 3 |
| 1260 | DylanLav6598@live | 1284 | 46 | 40 | 6 | 0 | 0 | 5 | 4 |
| 1261 | Fs00735 | 787 | 46 | 29 | 17 | 0 | 0 | 3 | 3 |
| 1262 | Ima_dinnerjacket@psn | — | 46 | 41 | 5 | 0 | 0 | 1 | 1 |
| 1263 | MorfMSK@live | 527 | 46 | 36 | 10 | 0 | 0 | 10 | 5 |
| 1264 | loborito | 1117 | 46 | 34 | 12 | 0 | 0 | 4 | 3 |
| 1265 | projectpat116@psn | 566 | 46 | 43 | 3 | 0 | 0 | 2 | 1 |
| 1266 | sami86na@psn | — | 46 | 45 | 1 | 0 | 0 | 4 | 1 |
| 1267 | yimsj75 | 541 | 46 | 25 | 21 | 0 | 0 | 6 | 4 |
| 1268 | Bilkar#1 | 1616 | 47 | 41 | 6 | 0 | 0 | 8 | 3 |
| 1269 | Deverry973@psn | 681 | 47 | 39 | 8 | 0 | 0 | 9 | 6 |
| 1270 | Falc0nKn1ght@live | 1289 | 47 | 39 | 8 | 0 | 0 | 2 | 2 |
| 1271 | LAFA1312 | 757 | 47 | 38 | 9 | 0 | 0 | 4 | 3 |
| 1272 | MagnusInvictus0 | — | 47 | 43 | 4 | 0 | 0 | 3 | 3 |
| 1273 | Mauiiiii | — | 47 | 38 | 9 | 0 | 0 | 4 | 2 |
| 1274 | Riemann_Diaz | — | 47 | 40 | 7 | 0 | 0 | 3 | 1 |
| 1275 | TEETEESOLDIER | 1140 | 47 | 36 | 11 | 0 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.