| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 351 | Elitjoshep@live | 966 | 94 | 70 | 24 | 0 | 0 | 3 | 2 |
| 352 | Slisher8945 | 1142 | 94 | 83 | 11 | 0 | 0 | 6 | 2 |
| 353 | baycool21 | 1375 | 94 | 65 | 29 | 0 | 0 | 7 | 4 |
| 354 | SCP0969532@live | — | 93 | 64 | 29 | 0 | 0 | 9 | 3 |
| 355 | Valera228AYE@psn | 855 | 93 | 66 | 27 | 0 | 0 | 3 | 2 |
| 356 | seanseangarcia@psn | — | 93 | 81 | 12 | 0 | 0 | 7 | 5 |
| 357 | that_one_german_ | 969 | 93 | 66 | 27 | 0 | 0 | 9 | 3 |
| 358 | Jokis17042013@psn | 988 | 92 | 77 | 15 | 0 | 0 | 5 | 4 |
| 359 | WishedQuill#1 | — | 92 | 79 | 13 | 0 | 0 | 7 | 2 |
| 360 | aliennduck | — | 92 | 55 | 37 | 0 | 0 | 5 | 5 |
| 361 | igray_kak_mogy_ | 1266 | 92 | 80 | 12 | 0 | 0 | 7 | 4 |
| 362 | N1TR0#2 | 1471 | 91 | 76 | 15 | 0 | 0 | 7 | 4 |
| 363 | OrckBR | 400 | 91 | 73 | 18 | 0 | 0 | 9 | 5 |
| 364 | swiderek824 | 1626 | 91 | 68 | 23 | 0 | 0 | 2 | 1 |
| 365 | DJ1_ | 495 | 90 | 82 | 8 | 0 | 0 | 3 | 3 |
| 366 | Wheresthebigboss@psn | 1210 | 90 | 71 | 19 | 0 | 0 | 9 | 6 |
| 367 | rooferrobles@psn | — | 90 | 72 | 18 | 0 | 0 | 3 | 3 |
| 368 | Kamazus999 | 1651 | 89 | 77 | 12 | 0 | 0 | 8 | 4 |
| 369 | cyeh16 | 1429 | 89 | 64 | 25 | 0 | 0 | 9 | 7 |
| 370 | adriul | 986 | 88 | 61 | 27 | 0 | 0 | 7 | 4 |
| 371 | infiernorojo | — | 88 | 79 | 9 | 0 | 0 | 3 | 3 |
| 372 | kimya#1 | 1045 | 88 | 69 | 19 | 0 | 0 | 1 | 1 |
| 373 | rosutudor@psn | 1462 | 88 | 78 | 10 | 0 | 0 | 4 | 3 |
| 374 | FroboUK | 406 | 87 | 76 | 11 | 0 | 0 | 5 | 3 |
| 375 | Koalayoshi@live | — | 87 | 61 | 26 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.