| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 526 | legenderygod8475@psn | — | 69 | 61 | 8 | 0 | 0 | 3 | 2 |
| 527 | samkill_thebeast | — | 69 | 65 | 4 | 0 | 0 | 10 | 5 |
| 528 | vitan_ | 1278 | 69 | 54 | 15 | 0 | 0 | 1 | 1 |
| 529 | GALess06@live | 1286 | 68 | 65 | 3 | 0 | 0 | 4 | 2 |
| 530 | JoseMartinRA | 1437 | 68 | 57 | 11 | 0 | 0 | 1 | 1 |
| 531 | Koalton4901@live | — | 68 | 58 | 10 | 0 | 0 | 3 | 2 |
| 532 | ddd_963 | 1673 | 68 | 60 | 8 | 0 | 0 | 3 | 2 |
| 533 | knight467 | 1782 | 68 | 52 | 16 | 0 | 0 | 4 | 4 |
| 534 | DavidRJ2009wasa@live | 970 | 67 | 55 | 12 | 0 | 0 | 4 | 2 |
| 535 | Francesco#34 | 1219 | 67 | 55 | 12 | 0 | 0 | 4 | 3 |
| 536 | Juan_Srg0@psn | 628 | 67 | 49 | 18 | 0 | 0 | 4 | 2 |
| 537 | MajMeckbach | 1821 | 67 | 55 | 12 | 0 | 0 | 3 | 2 |
| 538 | PugMan5 | 1174 | 67 | 56 | 11 | 0 | 0 | 2 | 2 |
| 539 | RAC77 | 1152 | 67 | 64 | 3 | 0 | 0 | 7 | 5 |
| 540 | Red_Wolf_412 | — | 67 | 55 | 12 | 0 | 0 | 4 | 2 |
| 541 | StarryWinner662@live | 483 | 67 | 42 | 25 | 0 | 0 | 2 | 2 |
| 542 | SweEdward | — | 67 | 58 | 9 | 0 | 0 | 3 | 2 |
| 543 | ZAEBAL幽玄 | 1500 | 67 | 50 | 17 | 0 | 0 | 4 | 3 |
| 544 | FoverOld | 482 | 66 | 55 | 11 | 0 | 0 | 4 | 2 |
| 545 | Gaboos9357@live | 569 | 66 | 43 | 23 | 0 | 0 | 10 | 7 |
| 546 | JankesPL7947@live | — | 66 | 43 | 23 | 0 | 0 | 5 | 3 |
| 547 | RexD1no | 400 | 66 | 57 | 9 | 0 | 0 | 7 | 6 |
| 548 | SuperbNanito@live | — | 66 | 47 | 19 | 0 | 0 | 6 | 2 |
| 549 | TecSupport | — | 66 | 50 | 16 | 0 | 0 | 7 | 4 |
| 550 | Vulgar_Ostrichh | 1360 | 66 | 53 | 13 | 0 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.