| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1676 | JuLIaN933 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1677 | JuliuszCezar#2 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1678 | K3IK4T0U | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1679 | Kingwolf801645@live | 441 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1680 | LoveYouMate | 1340 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1681 | MedouLeBon@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1682 | MisterWu | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1683 | NIKINDR | 1388 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1684 | Neo_noron@psn | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1685 | Nol_zilla8@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1686 | Noodle4748@live | 490 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1687 | Prositolin@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1688 | Raid_Dog | 1991 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1689 | Richiiii_ | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1690 | Robinoulefou_YTB@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1691 | SmokeyRock2540@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1692 | Temmie106 | 1013 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1693 | TheMunchkinMan | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1694 | TotalledLotus71@live | 664 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1695 | Uben0601YT | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1696 | Unclebumpy8639@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1697 | WarBeast#1 | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1698 | Whizzbang_13@psn | 1393 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1699 | XPsychoKilllzX@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1700 | bartaaron | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.