| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 501 | Shikisima | 1777 | 56 | 56 | 0 | 0 | 0 | 8 | 4 |
| 502 | lcvc | 1670 | 57 | 57 | 0 | 0 | 0 | 6 | 5 |
| 503 | wolfmanes | — | 57 | 57 | 0 | 0 | 0 | 1 | 1 |
| 504 | FuzzyManBoob427@psn | — | 58 | 58 | 0 | 0 | 0 | 8 | 4 |
| 505 | Jamsheesh | 1284 | 58 | 58 | 0 | 0 | 0 | 8 | 4 |
| 506 | qGlD0NNERGOTT@live | 1154 | 59 | 57 | 2 | 0 | 0 | 5 | 5 |
| 507 | 遥遥领先遥遥领先于同行 | 1520 | 59 | 58 | 1 | 0 | 0 | 4 | 2 |
| 508 | Byu610 | — | 60 | 59 | 1 | 0 | 0 | 2 | 1 |
| 509 | mehedeh@psn | 699 | 60 | 59 | 1 | 0 | 0 | 4 | 3 |
| 510 | stalin131390 | — | 60 | 60 | 0 | 0 | 0 | 4 | 2 |
| 511 | БессмертныйСкуф | 1844 | 61 | 61 | 0 | 0 | 0 | 1 | 1 |
| 512 | benizuru | 959 | 62 | 61 | 1 | 0 | 0 | 4 | 2 |
| 513 | OggeKing | 1940 | 63 | 63 | 0 | 0 | 0 | 3 | 2 |
| 514 | xajru | 1897 | 63 | 63 | 0 | 0 | 0 | 5 | 3 |
| 515 | ThEPwNCreAtoR | 1352 | 64 | 64 | 0 | 0 | 0 | 7 | 4 |
| 516 | vave_gase | 400 | 64 | 62 | 2 | 0 | 0 | 10 | 7 |
| 517 | vonHauxnschild | 1391 | 64 | 64 | 0 | 0 | 0 | 6 | 2 |
| 518 | burikmaxxx | 400 | 65 | 63 | 2 | 0 | 0 | 8 | 3 |
| 519 | FarmerP@psn | 1644 | 66 | 61 | 5 | 0 | 0 | 7 | 5 |
| 520 | kkukpxsec | — | 66 | 66 | 0 | 0 | 0 | 3 | 1 |
| 521 | Hookster123594@live | 1534 | 67 | 67 | 0 | 0 | 0 | 3 | 3 |
| 522 | prettymuchfucked | 1737 | 67 | 66 | 1 | 0 | 0 | 6 | 2 |
| 523 | Kwsk | 400 | 68 | 68 | 0 | 0 | 0 | 3 | 2 |
| 524 | PT-230 | — | 69 | 69 | 0 | 0 | 0 | 6 | 3 |
| 525 | Shooter5678 | 1157 | 69 | 69 | 0 | 0 | 0 | 6 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.