| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 6826 | Gadgu_delaet | — | 11 | 0 | 11 | 0 | 0 | 2 | 2 |
| 6827 | GappyCarpy@live | 400 | 11 | 0 | 11 | 0 | 0 | 4 | 4 |
| 6828 | Godz_xMatt_ITA@psn | 816 | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6829 | Gormat303 | 674 | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6830 | HERA2600@live | 416 | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6831 | Hamburgler#3 | — | 11 | 0 | 11 | 0 | 0 | 4 | 3 |
| 6832 | Hamsterking1165@live | — | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6833 | Heldenhamme24301 | 1427 | 11 | 0 | 11 | 0 | 0 | 2 | 2 |
| 6834 | Higgs16 | 477 | 11 | 0 | 11 | 0 | 0 | 6 | 5 |
| 6835 | HipSnow141@live | — | 11 | 0 | 7 | 4 | 0 | 1 | 1 |
| 6836 | HomelyDart98127@live | — | 11 | 0 | 11 | 0 | 0 | 3 | 2 |
| 6837 | Humphry-TMan20@psn | — | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6838 | Hwa_Rang | 636 | 11 | 0 | 11 | 0 | 0 | 2 | 2 |
| 6839 | Interfake (AI) | — | 11 | 0 | 11 | 0 | 0 | 3 | 1 |
| 6840 | JINPO | — | 11 | 0 | 11 | 0 | 0 | 5 | 4 |
| 6841 | JJnDanielle@live | — | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6842 | JellyTacco | 400 | 11 | 0 | 11 | 0 | 0 | 2 | 1 |
| 6843 | Jikoppdzns@psn | — | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6844 | Joacoloco18@live | — | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6845 | JonatanARG | — | 11 | 0 | 11 | 0 | 0 | 2 | 2 |
| 6846 | K2Tuki@live | 1268 | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6847 | Kaiju18278 | — | 11 | 0 | 11 | 0 | 0 | 2 | 1 |
| 6848 | KillerMake69 | 1170 | 11 | 0 | 11 | 0 | 0 | 4 | 4 |
| 6849 | KingCoop1 | — | 11 | 0 | 11 | 0 | 0 | 1 | 1 |
| 6850 | Kruzx213 | — | 11 | 0 | 11 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.