| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7076 | nbRRR____ | — | 16 | 0 | 16 | 0 | 0 | 4 | 4 |
| 7077 | nisce-cick66@psn | 400 | 16 | 0 | 16 | 0 | 0 | 6 | 3 |
| 7078 | perchoir_erse3@psn | — | 16 | 0 | 16 | 0 | 0 | 2 | 1 |
| 7079 | refugio-oscuro2@psn | 400 | 16 | 0 | 16 | 0 | 0 | 9 | 7 |
| 7080 | saddedinov | 1932 | 16 | 0 | 16 | 0 | 0 | 2 | 1 |
| 7081 | slnkigor | 400 | 16 | 0 | 16 | 0 | 0 | 7 | 6 |
| 7082 | ssauce_god_12@psn | — | 16 | 0 | 16 | 0 | 0 | 3 | 2 |
| 7083 | stubbly_saga1@psn | 920 | 16 | 0 | 16 | 0 | 0 | 4 | 2 |
| 7084 | the_handsome2@psn | — | 16 | 0 | 16 | 0 | 0 | 3 | 2 |
| 7085 | theo11pierre | — | 16 | 0 | 16 | 0 | 0 | 2 | 2 |
| 7086 | thesiecohu16 | — | 16 | 0 | 16 | 0 | 0 | 1 | 1 |
| 7087 | tobsalester23 | — | 16 | 0 | 16 | 0 | 0 | 3 | 3 |
| 7088 | tybxnz@psn | — | 16 | 0 | 16 | 0 | 0 | 2 | 2 |
| 7089 | unkwnprxd1gy | — | 16 | 0 | 16 | 0 | 0 | 2 | 1 |
| 7090 | uriosteguigabrie | 400 | 16 | 0 | 16 | 0 | 0 | 6 | 4 |
| 7091 | valerakote02 | — | 16 | 0 | 16 | 0 | 0 | 2 | 2 |
| 7092 | vinous-copper04@psn | 545 | 16 | 0 | 16 | 0 | 0 | 4 | 4 |
| 7093 | vkucyj27 | 910 | 16 | 0 | 16 | 0 | 0 | 5 | 4 |
| 7094 | vulk_an9@psn | 400 | 16 | 0 | 16 | 0 | 0 | 4 | 3 |
| 7095 | wcoditwgth | 1660 | 16 | 0 | 16 | 0 | 0 | 2 | 2 |
| 7096 | wojak#3 | 414 | 16 | 0 | 16 | 0 | 0 | 7 | 3 |
| 7097 | ww2iscool | 1332 | 16 | 0 | 16 | 0 | 0 | 5 | 1 |
| 7098 | смелыйбосс | 400 | 16 | 0 | 16 | 0 | 0 | 3 | 1 |
| 7099 | 小聂520 | — | 16 | 0 | 16 | 0 | 0 | 3 | 2 |
| 7100 | AQHZMDN | 1398 | 17 | 0 | 17 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.