| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7501 | Alex698415#1 | — | 50 | 0 | 50 | 0 | 0 | 1 | 1 |
| 7502 | SUPER69#2 | 400 | 50 | 0 | 50 | 0 | 0 | 10 | 5 |
| 7503 | VKGHungGOD@live | — | 50 | 0 | 50 | 0 | 0 | 4 | 2 |
| 7504 | Watson684 | 1485 | 50 | 0 | 50 | 0 | 0 | 4 | 3 |
| 7505 | freetacojk | — | 50 | 0 | 50 | 0 | 0 | 3 | 2 |
| 7506 | guil_menard | 400 | 50 | 0 | 50 | 0 | 0 | 13 | 10 |
| 7507 | julesss_SQD@psn | 400 | 50 | 0 | 50 | 0 | 0 | 2 | 2 |
| 7508 | kale_hawktghe | 400 | 50 | 0 | 50 | 0 | 0 | 2 | 2 |
| 7509 | LagDaddy_@psn | 1393 | 51 | 0 | 51 | 0 | 0 | 8 | 6 |
| 7510 | Lordsea#1 | 1842 | 51 | 0 | 51 | 0 | 0 | 7 | 6 |
| 7511 | LuisVVS_117@psn | — | 51 | 0 | 51 | 0 | 0 | 4 | 2 |
| 7512 | OFireWhenReadyO@psn | — | 51 | 0 | 51 | 0 | 0 | 1 | 1 |
| 7513 | ObscureSmile890 | — | 51 | 0 | 51 | 0 | 0 | 3 | 2 |
| 7514 | ShoutingComa614@live | 998 | 51 | 0 | 51 | 0 | 0 | 7 | 5 |
| 7515 | Sirepips | 1116 | 51 | 0 | 51 | 0 | 0 | 6 | 3 |
| 7516 | Sniper827001@psn | 400 | 51 | 0 | 51 | 0 | 0 | 8 | 5 |
| 7517 | itayf73 | 400 | 51 | 0 | 51 | 0 | 0 | 4 | 3 |
| 7518 | tuurvervoort1707 | — | 51 | 0 | 51 | 0 | 0 | 7 | 5 |
| 7519 | GeneralBonespurs@psn | 400 | 52 | 0 | 52 | 0 | 0 | 7 | 6 |
| 7520 | Metroegg | 1223 | 52 | 0 | 52 | 0 | 0 | 7 | 4 |
| 7521 | R3K0N4Y | 874 | 52 | 0 | 52 | 0 | 0 | 5 | 2 |
| 7522 | VazDnb | — | 52 | 0 | 52 | 0 | 0 | 8 | 3 |
| 7523 | angybear1888@psn | 767 | 52 | 0 | 52 | 0 | 0 | 4 | 3 |
| 7524 | hasmossis | 410 | 52 | 0 | 46 | 6 | 0 | 8 | 8 |
| 7525 | purezer077 | 406 | 52 | 0 | 52 | 0 | 0 | 4 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.